Shack: MMOFPS, with the first letter, of course, standing for Massive. Tell us how Huxley brings first-person shooters to a massive scale.
KJ Kang: Unlike previous FPS games, Huxley is being developed with a focus on massive combat instead of one-on-one fights. Huxley’s space consists of the Persistent World, which is a living space that can accommodate a maximum of 5,000 people, and a battle area that accommodates up to 200 people. Players can hold parties to perform missions and quests through Persistent World.
This is a great interview if you want to learn more. I am skeptical of another MMOFPS, but this one has some serious potential. Not to mention wicked graphics!