Todd Hollenshead, CEO of id Software, has had to deal with PC game piracy multiple times during his tenure at id. In fact, Hollenshead mentioned that many of the projects the id Software team worked on ended up being stolen — Quake, Quake II, Quake III Arena, Doom 3 Alpha. The U.S. computer and video game software industry grew to $7.4 billion in 2006, with an estimated loss of $2-to-3 billion lost from piracy — the number does not include piracy that occurs over the Internet..
One of the main methods mentioned to combat piracy is to push out more games for consoles instead of PCs. I could see that if that were to be the case, piracy would simply increase towards the console side. In no way do I want to play Doom IV on a console by the way… that game is designed strictly for the mouse and keyboard. Whatever the conclusion, piracy is hard to combat and it doesn’t look like a good solution will come along soon.
Source: DailyTech