There is very, very little hard data on how players see cheating… so, it was a pleasure to see a study on the subject by Intel.
Here is a summary of the results:
Intel Fair Online Gaming Study – US
The study included 380 computer gamers who play games online at least once a month.
– 59% of players are aware of cheating online
– 71% of these players are extremely or somewhat concerned with cheating
– Fewer than 20% are aware of anti-cheating solutions
– 46% would purchase a game with strong anti-cheating (extremely likely or very likely) plus another 41% were somewhat likely to purchase such a game
It would be interesting to see how these people were selected (what kind of games they played, etc.).
For additional information from Intel, contact: Megan Langer