Ars Technica: What’s your job in the Xbox division? What does a typical work day for you involve?
Matt Lee: I’m an engineer in the Game Technology Group. My job is to help game developers make better Xbox 360 games. I’m one of about a dozen people who share a similar role here, and each of us have certain specialties. Mine are graphics programming and content pipelines, but we have CPU experts, networking experts, audio experts, and more—everyone overlaps to some degree. We also have a content team that reviews artwork and gameplay in the same way I review code and performance.
Ars Technica has a very lengthy interview which covers almost every area of the Xbox 360. Give it a read especially if you want to know what goes on behind the scenes during development.