“The first and most successful examples of going out have been the parallel architectures of the graphics structures, sometimes called pipelines. Today’s GPUs are expressed in parallel structures of 16 pipelines each with multiple programmable floating-point processors and other specialized state machines. The results have been nothing short of phenomenal. Partially that’s due to the inherent nature of graphics, which in the most simplest terms can lead me to the parallel wash of millions of pixels exciting my rods and cones when I look at a display. But it goes much deeper than that and is found in the algorithmic construction of the physics of light that we try to mimic with our GPUs and high-speed silicon memory systems.”
Check it out at Hexus.