NVIDIA has launched a handful of items today, spearheaded by the announcement of new GTX 16-series notebooks. With models starting at $799, getting good mobile gaming performance is now possible without breaking the bank. Both the GTX 1660 Ti and brand-new GTX 1650 will be featured in these notebooks, with the GTX 1660 non-Ti left out (at least for now).
Notebooks with the GTX 1660 Ti target gamers looking for higher FPS in competitive games, which is to say MOBA or other eSports titles. By “higher”, we mean 100+ FPS, so this chip is hardly a slouch. That kind of performance highlights that some notebooks will have screens higher than 60Hz, making the only thing you’re sacrificing while on-the-go being physical screen size.
The GTX 1660 Ti notebooks start at $999, while the aforementioned $799 price-point is for the GTX 1650. This same chip releases today for desktops, but we have no performance information to share at this point, as we don’t have a card, and even those who have had a card have had to wait until today to gain access to a driver that works with it.
While NVIDIA is focusing on gaming here, a card like the mobile GTX 1660 Ti would also excel at some creative workloads. We recently found that GPU to be fantastic in Blender, thanks in part to the Turing architecture adding some sweet performance improvements over Pascal.
NVIDIA’s marketing points are that the 1660 Ti is 4X faster than GTX 960M and 1.5X faster than GTX 1060. The GTX 1650 is 2.5X faster than GTX 950M, and 1.7X faster than GTX 1050. Both designs will be available as Max-Q designs, focusing on thin and fast notebooks. The new GPUs of course also support NVIDIA-specific features like Ansel, Freestyle, and Highlights.
The table below highlights NVIDIA’s current desktop stack. The mobile GPUs may differ compared to their desktop counterparts, but based on both Maxwell and Pascal, the differences should be super minor, to the point where the mobile chip feels just like the desktop one.
|
NVIDIA’s GeForce Gaming GPU Lineup |
|
Cores |
Base MHz |
Peak FP32 |
Memory |
Bandwidth |
TDP |
SRP |
TITAN RTX |
4608 |
1770 |
16.3 TFLOPS |
24GB 1 |
672 GB/s |
280W |
$1,199 |
RTX 2080 Ti |
4352 |
1350 |
13.4 TFLOPS |
11GB 1 |
616 GB/s |
250W |
$999 |
RTX 2080 |
2944 |
1515 |
10.0 TFLOPS |
8GB 1 |
448 GB/s |
215W |
$699 |
RTX 2070 |
2304 |
1410 |
7.4 TFLOPS |
8GB 1 |
448 GB/s |
175W |
$499 |
RTX 2060 |
1920 |
1680 |
6.4 TFLOPS |
6GB 1 |
336 GB/s |
160W |
$349 |
GTX 1660 Ti |
1536 |
1500 |
5.5 TFLOPS |
6GB 1 |
288 GB/s |
120W |
$279 |
GTX 1660 |
1408 |
1530 |
5 TFLOPS |
6GB 1 |
192 GB/s |
120W |
$279 |
GTX 1650 |
896 |
1485 |
3 TFLOPS |
4GB 3 |
128 GB/s |
75W |
$149 |
TITAN Xp |
3840 |
1480 |
12.1 TFLOPS |
12GB 2 |
548 GB/s |
250W |
$1,199 |
GTX 1080 Ti |
3584 |
1480 |
11.3 TFLOPS |
11GB 2 |
484 GB/s |
250W |
$699 |
GTX 1080 |
2560 |
1607 |
8.8 TFLOPS |
8GB 2 |
320 GB/s |
180W |
$499 |
GTX 1070 Ti |
2432 |
1607 |
8.1 TFLOPS |
8GB 3 |
256 GB/s |
180W |
$449 |
GTX 1070 |
1920 |
1506 |
6.4 TFLOPS |
8GB 3 |
256 GB/s |
150W |
$379 |
GTX 1060 |
1280 |
1700 |
4.3 TFLOPS |
6GB 3 |
192 GB/s |
120W |
$299 |
GTX 1050 Ti |
768 |
1392 |
2.1 TFLOPS |
4GB 3 |
112 GB/s |
75W |
$139 |
GTX 1050 |
640 |
1455 |
1.8 TFLOPS |
2GB 3 |
112 GB/s |
75W |
$109 |
Notes |
Based on the GTX 1050 Ti, which debuted at $10 cheaper than the GTX 1650, the latest Turing card offers a 43% performance boost, but that’s based on the peak FP32 spec, and may not scale exactly the same in real benchmarks. Both cards share the same TDP of 75W, while the 1650 gains slightly in bandwidth while sticking to GDDR5.
In conjunction with this launch, NVIDIA also released its latest Game Ready driver, versioned 430.39. This adds support for the new GTX 1650, including the mobile versions. It also provides performance updates for Mortal Kombat 11, Anthem, and Strange Brigade. You can access the latest driver right here.