In an age where “console ports” have unfortunately become the norm, it’s nice when some developers decide that the PC is their starting-point rather than their finishing-point. The original Crysis was a good example of a game like this. It was beyond intense when first released, requiring a couple of years before most players could really crank up the full detail. To me, though, Metro 2033 was one of the purest examples of a game that could effectively make your PC whimper.
At the time of the game’s release, it was one of the first that supported DirectX 11 in some impressive ways. The downside? Most people couldn’t even run the DX11 mode due to how gruelling it is on hardware. Heck – despite the game having come out three years ago, we still have it in our benchmarking suite – and it still pushes our graphics cards hard. Is Metro: Last Light going to be a proper follow-up in that regard, then? NVIDIA’s banking on “yes”.
In a new promotion, which seems to replace its “free-to-play” bundle,. purchasers of GeForce GTX 660s or higher will receive a code to redeem a free copy of Metro: Last Light. It’s really that simple. However, based on everything I’ve said above, I have a feeling those who go only with a GTX 660 might regret not going a bit higher.
I can’t wait for this game to drop. Let’s just hope its gameplay matches its graphics.