One of the best things about working for a site like Techgage is that I not only get to dabble in bleeding-edge pieces of technology for a living, but I get to meet some of the most interesting people on the planet during all of my travels. One example of this is CES, where last month, I had the opportunity to meet a well-known member of the tech community, Chris “ChrisRay” Arthington.
Like many of us who attended CES last month, Chris came home and fell ill. Unfortunately, Chris’ sickness didn’t let go, and it led to pneumonia and ultimately claimed his life on January 28. He was 27.
I didn’t get a chance to meet Chris up until this past CES trip, but he’s been around in the tech industry for a while, and became a regular face at forums all over the Web. Over the course of the years, he posted at sites such as nV News, SLIzone, Rage3D, AnandTech, Beyond3D, GameSpot, among others.
Thanks in part who his insatiable desire to help others the community, Chris was beloved and friended by many. Prior to meeting Chris, NVIDIA’s Ken Brown told me all about his activities in the community, and it’s clear that with his passing, the community has just suffered a great loss, and a model example of what a community member should be. He will be sorely missed.
As Chris’ mother relied on him for financial support, nV News is accepting donations that will be sent straight to her if you are interested in helping out. On behalf of all of us at Techgage, our thoughts and hearts go out to Chris’ family and friends.
(Left to Right: Nate Kirsch, Daniela Kustre, Theo Valich, Chris Arthington, Ken Brown)
We’re deeply saddened by the loss of our friend Chris “ChrisRay” Arthington who succumbed to pneumonia on January 28th, 2010. He was only 27. Chris was a longtime graphics enthusiast, nZone moderator, and frequent contributor on a number of forums including nV News, SLIzone, EVGA, Rage3D, AnandTech, Beyond3D, Gamespot, and others. He loved graphics technology and had a sincere desire to help people by sharing information, trouble-shooting, and reporting issues to NVIDIA.