RPG mastermind Richard Garriott believes the same thing that’s been evident for a while… all MMORPG games are the exact-freaking-same. Granted, there are a few unique ones out there, but it’s certainly not WoW or Lineage II. One problem I’ve found, is that in fantasy RPGs, monster, character and weapon names will be the EXACT same as in fifteen other MMOs. Way to take the immersion out of things! How many Dragon Slayers do I really need?
Garriott explained that the NCSoft team had tried to change a number of these ingrained MMORPG features, including making the combat more fast-paced although still in a style befitting of a role-playing game, and forcing the player to make ethical decisions by giving them conflicting missions. He said, “Say two people send you to do something, but one of those is going to be completable only at the expense of the other, so the player has to make a kind of ethical decision–which storyline are they willing to give up, which character are they willing to lose?”
Source: GameSpot