From an architectural point of view, there are some things about the architecture that we really like. We love the idea of HDR and Anti-Aliasing at the same time in more games, along with the option to enable Adaptive Anti-Aliasing and High Quality Anisotropic Filtering too. However, we are not quite sure about the performance of FP16 HDR and Anti-Aliasing together. The current games using the FP16 blend technique for HDR are Far Cry, Splinter Cell: Chaos Theory and Age Of Empires 3, which comes out very soon. We’re expecting a patch for Far Cry to be released in the near future, but we’ve not heard anything about the other two games just yet. The patch for Far Cry should help to answer our initial questions regarding FP16 HDR and Anti-Aliasing at the same time, though.
Take a full look at this new card at Bit-Tech.