What’s that sound? Ahh, it’s of course the millions of gamers looking to be the first to hit 300 APM in StarCraft II, of course! That’s right, StarCraft II: Wings of Liberty is officially released, and the servers are live. I personally know of a few people who headed out for midnight launches in various cities, which told me two things. One, I totally underestimated this launch, and two, I’m a loser for that.
It’s clear that SC II is going to sell well, and I hope it surpasses even the most obvious expectations we all have, because whether you’re a fan of the series or not, Blizzard seems to be doing a lot right with this game. First, it will include a robust editor that will allow modders to create some magic, and after seeing Modern Warfare 2 ripped of such a privilege, I came to appreciate things like this a lot more.
Another nice aspect is that the company is planning to support the game for a while to come, it seems, although it’s going to cost you (no surprise there). The company will release premium maps for a certain fee, but it’s unknown at this point what that fee will be. And according to rumor, these maps are not going to be a simple fare, but are likely to add new gameplay elements or even units, and other things like textures and details.
All of this aside, though, who can ignore a game where the developer literally pays an airline to fly banners through the air for six months? Seriously?! Well, I’m holding off for the time-being just due to time, but I know I’m going to cave in sooner than later. Heck, if only to support a game that isn’t littered with DRM, like some other RTS title (C&C4).
So, who out there is purchasing the game?
The highly anticipated release of StarCraft II: Wings of Liberty has nearly arrived. On July 27, 2010 (that’s midnight tonight!) you will be able to purchase the game, dive into its epic single-player campaign, and compete online via Battle.net. We’ve put together this handy overview of all the different ways to get StarCraft II: Wings of Liberty so you know how to get started.