LOS ANGELES, Calif. – August 2, 2005 – At SIGGRAPH 2005, AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that it is receiving broad support from third-party vendors of tools, plug-ins, game editors, and middleware. These innovative companies are using the AGEIA physX™ SDK (formerly called NovodeX™) to enhance the power of their tools in a variety of unique ways, while providing support for hardware acceleration using the AGEIA physX™ processor.
“It is truly fascinating to see the ways that tools vendors are using AGEIA physX technology, beyond even what we ourselves could have imagined at AGEIA,†said Andy Keane, vice president of marketing at AGEIA. “These vibrant entrepreneurial companies represent the future of creative tools and game development, and it’s very gratifying to see that AGEIA physX is a part of their vision.â€
“AGEIA is creating many interesting synergies by drawing on the talents of third-party tools vendors in the digital content creation space,†said Jon Peddie of Jon Peddie Research. “This strategy should pay off in their efforts to bring real-time physics simulation to mass-market game consumers.â€
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