The alternative gaming OS patron Ryan C. Gordon, or better
known as Icculus, has recently finished up work on the v3369 patch for
Unreal Tournament 2004 on Linux; and the Mac OS X and Windows 64-bit
builds will be pumped out shortly. Beyond the few critical fixes in the
Linux build, the retail version of Unreal Tournament 2004 v3369 now
include render-to-texture support for implementing such visual effects
as detailed shadows for the players as well as vehicles, motion blurs,
vehicle headlights, Hellbender license plate, and DM-Morpehus3
scoreboard. These latest implementations in this patch have been much
awaited by Linux users with the UT2k4 engine, and these latest
render-to-texture objects are the focus of our interest today.
Check out the full pictorial at Phoronix.