In March of 2005, World of Warcraft hit a staggering 1.5 million subscribers, and in December of the same year, it skyrocketed up to 5 million. Since then, things have begun to slow, not surprisingly, and it took another year and a half to finally reach 9 million. Fast-forward another six months, and the popular MMO has finally hit 10 million total subscribers. I don’t play the game and haven’t touched it since alpha, but there is no denying just how impressive this feat is.
One has to be curious though, with regards to how many players hold more than one account. In any MMO, it’s not uncommon for a dedicated player to own two, three or even more accounts at any given time. Blizzard has no reason to care about that though, since they are still being paid for all ten million accounts. What a great monthly paycheck that is!
Aside from World of Warcraft’s apparent competence at delivering the MMO experience, part of its success stems from its worldwide availability. World of Warcraft is currently supported in North America, Europe, China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Taiwan, Hong Kong and Macau. Furthermore, the game is currently available in seven languages, with a Russian version in development and scheduled for release later this year.
Source: DailyTech