Date: January 26, 2022
Author(s): Rob Williams
NVIDIA has just launched its 8th Ampere-based gaming GPU, coming to us in the form of the $249 GeForce RTX 3050. At its price point, the RTX 3050 is the least-expensive GeForce to include RTX features, like DLSS and RT cores. Let’s see how the latest X050 GeForce card fares across 11 game titles and many synthetic tests.
NVIDIA has just released its newest Ampere-based GeForce: RTX 3050. This card comes to us a mere week after AMD kicked-off 2022’s desktop GPU launches with its Radeon RX 6500 XT. Both that ($199) and the RTX 3050 ($249) are priced in a similar category, with NVIDIA’s $50 premium being tied to the card being a bit faster in the end, and also including a larger 8GB frame buffer.
The GeForce RTX 3050 is a bit of a special release, as it’s the lowest-end card NVIDIA’s put out that still features RTX features (eg: RT and Tensor cores, DLSS, VRS, et cetera). With the previous-gen Turing series, NVIDIA’s lowest-end parts retained the GTX naming, as those RTX features of the bigger Turing cards were not included. It’s great to now see those RTX features at a $249 price-point.
Whenever a CPU or GPU company releases a new product, it’s standard fare to put it up against a previous-generation option, to highlight how far we’ve come. With the RTX 3050, NVIDIA’s foremost comparison is against the GTX 1650, which is a bit of a testament to the times we’re in, since that GTX 1650 retailed for $100 less than the RTX 3050 will. From a pricing perspective, the best comparison should be against the GTX 1660 SUPER, which was priced at $229 (the GTX 1660 Ti went even higher, at $279).
With AMD’s launch of the Radeon RX 6500 XT last week, the same thing was done. AMD compared the new card to a two-generation old RX 570, despite the last-gen RX 5500 XT costing the exact same $199 (which included a frame buffer twice the size). It’s easy to understand why these companies choose the comparison models they do, but for this article, we’re going to stick to the $$$ comparisons, and include both the RX 5500 XT and GTX 1660 SUPER in our test results.
Before we move on, here’s an updated look at NVIDIA’s Ampere-based GeForce lineup:
|NVIDIA’s GeForce Gaming GPU Lineup|
|Cores||Boost MHz||Peak FP32||Memory||Bandwidth||TDP||SRP|
|RTX 3090||10,496||1,700||35.6 TFLOPS||24GB 1||936 GB/s||350W||$1,499|
|RTX 3080 Ti||10,240||1,670||34.1 TFLOPS||12GB 1||912 GB/s||350W||$1,199|
|RTX 3080||8,704||1,710||29.7 TFLOPS||10GB 1||760 GB/s||320W||$699|
|RTX 3070 Ti||6,144||1,770||21.7 TFLOPS||8GB 1||608 GB/s||290W||$599|
|RTX 3070||5,888||1,730||20.4 TFLOPS||8GB 2||448 GB/s||220W||$499|
|RTX 3060 Ti||4,864||1,670||16.2 TFLOPS||8GB 2||448 GB/s||200W||$399|
|RTX 3060||3,584||1,780||12.7 TFLOPS||12GB 2||360 GB/s||170W||$329|
|RTX 3050||2,560||1,780||9.0 TFLOPS||8GB 2||224 GB/s||130W||$249|
|Notes||1 GDDR6X; 2 GDDR6
RTX 3000 = Ampere
If you’ve been paying attention to NVIDIA’s Ampere GeForces since their launch, you could likely sum up its overall potential simply looking at the specs. Fortunately, whereas AMD cut down on the frame buffer size of its RX 6500 XT, and not to mention culled the accelerated video encoders, NVIDIA didn’t take the same route with the RTX 3050. While it performs under the rest of the Ampere cards, it still retains the same feature set.
Note: After we had finished testing, EVGA, the supplier of our RTX 3050 sample, alerted us to an issue with the BIOS. The card supplied was an EVGA RTX 3050 XC Black edition, but had the BIOS of a higher clocked XC SKU which bumped the clock speed from 1777 MHz to 1854 MHz. This higher clock model also has a backplate to help dissipate heat. We did not have time to retest with the correct BIOS, so as a result, our performance numbers will be approximately 2-3% higher than they should be.
With that, let’s head into our testing – but first, a brief look at our test system and benchmarking methodologies:
|Techgage Gaming GPU Test PC|
|Processor||AMD Ryzen 9 5950X (3.4GHz Base, 4.9GHz Turbo, 16C/32T)|
|Motherboard||ASRock X570 TAICHI (EFI: P4.60 08/03/2021)|
|Memory||Corsair VENGEANCE (CMT64GX4M4Z3600C16) 16GB x4
Operates at DDR4-3200 16-18-18 (1.35V)
|AMD Graphics||AMD Radeon RX 6600 XT (8GB; Adrenalin 22.1.1)
AMD Radeon RX 6600 (8GB; Adrenalin 22.1.1)
AMD Radeon RX 6500 XT (4GB; Adrenalin 22.1.1)
AMD Radeon RX 5500 XT (8GB; Adrenalin 22.1.1)
|NVIDIA Graphics||NVIDIA GeForce RTX 3060 Ti (8GB; GeForce 511.23)
NVIDIA GeForce RTX 3060 (12GB; GeForce 511.23)
NVIDIA GeForce RTX 3050 (8GB; GeForce 511.32)
NVIDIA GeForce GTX 1660 SUPER (6GB; GeForce 511.23)
|Storage||GeForce: WD Blue 3D NAND 1TB (SATA 6Gbps)
Radeon: WD Blue 3D NAND 1TB (SATA 6Gbps)
|Power Supply||Corsair RM850x (850W)|
|Chassis||Fractal Design Define C Mid-tower|
|Cooling||Corsair iCUE H115i RGB PLATINUM (240mm)|
|Et cetera||Resizable BAR is disabled
Windows 10 Pro build 19044.1466 (21H2)
All of our testing is completed using the latest version of Windows 10 (21H2), recent graphics drivers, and up-to-date games. For this performance look, we carried over the five GPUs we tested for the RX 6500 XT review, and augmented the lineup with the last-gen RX 5500 XT and GTX 1660 SUPER. We would have liked to have included additional GPUs in our testing, but couldn’t get more tested in time for embargo.
For our real gaming tests, we’re using nine regular titles, and two focused on esports. As usual, we have a plethora of synthetic benchmark results on the following page. Those results are presented without commentary, but are worth a look if you want to compare any of your own numbers to ours.
Here are some general testing guidelines we follow:
As the RTX 3050 primarily targets 1080p resolution, that’s the one we’ve stuck with here. As with the RX 6500 XT review, we’ve added a few new games to our suite: Forza Horizon 5, God of War, and Monster Hunter Rise.
Here’s the full breakdown of our tested games:
Note: You can download all of the tested setting images at once here (ZIP, 12MB).
Out of the gate, we see a little bit of a performance uptake with the RTX 3050 over the 1660 SUPER, so it seems like that GPU has turned out to be quite appropriate to test with. It’s easy to understand why NVIDIA has compared this new GPU to the GTX 1650, because if the RTX 3050 just inches ahead of the 1660 SUPER, it would have obliterated the GTX 1650.
Overall, at high-detail, the RTX 3050 handles this game fine at 1080p, although if you are a stickler (like I am) for high frame rates, you may want to reduce detail a bit in order to hit 60 FPS minimum.
In Borderlands 3, NVIDIA’s RTX 3050 delivers almost the same performance as it did in AC: Valhalla, albeit with a higher minimum FPS. Since this test revolved around the Ultra graphics preset, there’s a lot of room to be made if you want to eke a little more performance out.
Death Stranding is one of the rarer games that manages to look amazing while not requiring a powerhouse gaming rig to deliver solid frame rates. In the case of the RTX 3050, the minimum FPS keeps well above 60 FPS. 1440p in this game will be no problem with this GPU. In a quick test, we hit about 68 FPS average at that resolution, bumped to 92 FPS when DLSS Quality was enabled.
At what’s effectively maxed detail levels, F1 2020 runs ideally on the RTX 3050 out-of-the-gate at 1080p. Performance could be further improved if 1440p is desired, simply by enabling DLSS. That said, we’ve not tested DLSS in-depth in this title since it was released last summer, so we’re not sure if the occasional ghosting issue still exists or not. If you do play this game with DLSS, you should snag the latest DLSS .DLL file and plop it into the game install folder for the best result.
If you were expecting the RTX 3050 to storm past the likes of the GTX 1660 SUPER, you’re going to be disappointed with a result like this. But, there’s little reason to be, as the RTX 3050 hits 70 FPS average at 1080p with high detail, and keeps close to 60 FPS on the minimum. This game unfortunately doesn’t support upscaling features like DLSS or FSR, so you’ll be dropping detail levels if 1440p is in your sights.
God of War might be a “console port”, but it’s one of the best ones we’ve come across. The game looks good, and the graphics options are simple enough to not be overwhelmed by. Here, we once again see the RTX 3050 not pulling too far ahead of the 1660 SUPER, so if you’re still rocking one of those GPUs, you should be pretty satisfied with its 2022 performance.
As we covered in our look at AMD’s Radeon RX 6500 XT, Monster Hunter Rise is one of the newest entrants to our gaming GPU test suite, although it may not stick around for long, as it’s simply not that great of a challenge for any one of the current GPUs at 1080p. This is despite the fact that the default image resolution value for the “High” profile is 150%. That said, this game still looks really good, so to experience this level of performance on even lower-end GPUs is pretty amazing.
Three Kingdoms, like many Total War titles, has an obscene number of graphics settings to tweak. What’s reflected via results here is not with the game running at nearly its max settings, so regardless of the GPU you own, there will be many tweaks that can be made. With our fairly high graphics setting configuration, the RTX 3050 proves no problem for this game, implying 1440p will be an option for those who yearn for a higher res.
To wrap up our normal game testing, we have Watch Dogs Legion, a game that is still receiving game updates, despite having released nearly a year-and-a-half ago (it’s also one we’re overdue on actually playing). Nonetheless, with 1080p as the target, the RTX 3050 has no problem surpassing 60 FPS average, although the percentile lows might leave a bit to be desired. Like most of the games tested here, there are enough graphics options to tweak to help you achieve the performance / image quality level you desire.
Counter-Strike: Global Offensive runs well on any modern gaming rig, even if you want to achieve a high-refresh (assuming your CPU can keep up). Unlike Siege, which we’ll see next, the minimums leave a bit to be desired, but the overall frame rate is sky-high.
Siege is something else when it comes to optimization. Esports titles are typically bound somewhat by the CPU performance, but even so… we’re seeing performance of close to 500 FPS average a mid-range RTX 3060 Ti. Unlike CS: GO, the minimum frame rate is a lot more reasonable, with even the last-gen RX 5500 XT hitting well over 144 FPS on the minimum.
We’ve splattered the following page with synthetic tests, sans commentary, but encourage you to look there if you want to see how current-gen GPUs scale in various feature tests.
To take a look at GPUs from a power perspective, we’re using UL’s 3DMark Fire Strike 4K stress test, and the PC plugged into a Kill-A-Watt to monitor full system power draw. The PC is left to sit idle for about five minutes, or at least until the PC is idle, at which point that number is recorded. After five minutes of running the Fire Strike test, the load value is recorded (at the same point in the looped test).
These power results highlight something we weren’t entirely expecting: despite having added hardware in the way of RT and Tensor cores, the RTX 3050 uses less power overall, versus the tested GTX 1660 SUPER. The only card that beats the RTX 3050 in this particular lineup is the RX 6500 XT, which was handily beat out across all tests (thanks largely to the 4GB frame buffer of the RX 6500 XT).
For its $249 price tag, NVIDIA’s GeForce RTX 3050 packs a nice punch, especially if you compare it to other current-gen GPUs of around the same price-point. Overall, we found in our testing that the RTX 3050 beat the GTX 1660 SUPER overall, but not by a huge margin. However, because RTX 3050 includes features like DLSS, it means that improved performance can be had in select games. Death Stranding was one of those, where we were able to achieve almost the same 1080p performance at 1440p, simply because DLSS Quality was enabled. To us, we couldn’t immediately tell the quality difference.
Because the RTX 3050 is built around NVIDIA’s Ampere architecture, we couldn’t help but think about the creator aspects of the card. Versus a card like the 1660 SUPER, the RTX 3050 offers more memory, plus niceties such as RT and Tensor cores. We ran a quick test in Blender, rendering the Classroom scene, and overall, the RTX 3050 wasn’t that much faster when using the CUDA API. But when enabling the OptiX API for even faster rendering? That cut the render time almost in half.
If we’re to compare the RTX 3050 to the newly-released RX 6500 XT from AMD, the green team has definitely won this round. With an 8GB frame buffer, the company performs far better in modern games when higher-end detail levels are used. In some cases, we’ve seen the RTX 3050 deliver literally twice the performance of the RX 6500 XT, simply because that 4GB frame buffer and x4 PCIe lane is genuinely a roadblock.
If we look at the RTX 3050 vs. a card like the RX 6600, the overall impression changes a little bit. The RX 6600 costs $70 more, but in many tests, its performance uplift is pretty obvious, and could be arguably justified. But, at $249, for a current-gen GPU, it’s hard to beat the RTX 3050, which has the large frame buffer, and not to mention support for features such as DLSS, which can usually provide a notable boost for minimal quality loss.
Overall, we’re pretty impressed with what NVIDIA has offered here for this respective price point. The RTX 3050 costs just $249, and has the complete set of RTX features – something we’ve been waiting for, for a while. Of course, the current GPU market being what it is, the GPUs are likely to sell for more at launch, but we’re hoping we’re one step closer to more sane pricing across the board. If you can find the RTX 3050 near its SRP, you really will find yourself with a competent GPU for all of your 1080p gaming needs.
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