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NVIDIA GeForce GTX 760 Review: GTX 700 Hits the Mainstream
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NVIDIA GeForce GTX 760
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by Rob Williams on July 1, 2013 in NVIDIA-Based GPU

For those interested in NVIDIA’s latest GTX 700 series but are unable or willing to part with $400+, the company’s third and final launch (until the fall, at least) should interest you. It’s the GTX 760, comes in at $249, is built upon the GK104 architecture, and happens to offer some great performance for your hard-earned buck.

Game Tests: Metro 2033, Sleeping Dogs

One of the more popular Internet memes for the past couple of years has been, “Can it run Crysis?”, but as soon as Metro 2033 launched, that’s a meme that should have died. Metro 2033 is without question one of the beefiest games on the market, and only just recently have GPUs been released that can allow the game to run in its DX11 mode at modest resolutions.

Metro 2033

Manual Run-through: The level we use for testing is part of chapter 4, called “Child”, where we must follow a linear path through multiple corridors until we reach our end point, which takes a total of about 90 seconds. Please note that due to the reason mentioned above, we test this game in DX10 mode, as DX11 simply isn’t that realistic from a performance standpoint.

NVIDIA GeForce GTX 770 - Metro 2033 (1920x1080)

NVIDIA GeForce GTX 770 - Metro 2033 (5760x1080)

We’ve been benchmarking with Metro 2033 for nearly three years, and for most games, that’d be ridiculous. But as you can see, the game is still hardcore on today’s best GPUs. It allows the GTX 780 to churn away at a mere 86 FPS at 1080p. That’s a good FPS, sure, but again, this is a three-year-old game, and this is High detail – not Very High. Soon, we’ll likely replace this game with Metro: Last Light, as it also manages to punish today’s hardware quite well, and will likely do so for a while.

This is one of those times when I’m glad I ran the most difficult test here as a timedemo – 17 FPS average is simply painful. Things are much improved with our real-world test at 1080p, though; 53 FPS on average at such a high detail level is great to see.

Sleeping Dogs

Many have called Sleeping Dogs the “Asian Grand Theft Auto“, but the game does a lot different that helps it stand out of the crowd. In lieu of supplying the player with a gazilion guns, Sleeping Dogs focuses heavily on hand-to-hand combat. There are also many collectibles that can be found to help upgrade your character and unlock special fighting abilities – and if you happen to enjoy an Asian atmosphere, this is one tree you’ll want to bark up.

Sleeping Dogs

Manual Run-through: Our run here takes place during the chapter “Amanda”, on a dark, dank night. Our saved game begins us at the first apartment in the game (in North Point), though that’s not where we begin capturing our framerate. Instead, we walk outside and request our motorcycle from the garage. Once set, we begin recording framerates and drive along a specific path all the way to Aberdeen, which takes about two minutes.

NVIDIA GeForce GTX 770 - Sleeping Dogs (1920x1080)

NVIDIA GeForce GTX 770 - Sleeping Dogs (1680x1050)

NVIDIA GeForce GTX 770 - Sleeping Dogs (5760x1080)

Sleeping Dogs runs great on the GTX 760 at 1080p, and quite well at 4098×768. Things slow to a relative crawl at 5760×1080, but the fact I was able to manually benchmark this resolution at all is impressive on a $249 GPU with a game as detailed as this.