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NVIDIA GeForce GTX 480 – GF100 Has Landed
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by Rob Williams on March 29, 2010 in NVIDIA-Based GPU

We’ve learned a lot about NVIDIA’s GF100 (Fermi) architecture over the past year, and after what seemed like an eternal wait, the company has officially announced the first two cards as part of the series; the GeForce GTX 470 and GTX 480. To start, we’re taking a look at the latter, so read on to see if it GF100 was worth the wait.

Race Driver: GRID

If you primarily play games on a console, your choices for quality racing games are plenty. On the PC, that’s not so much the case. While there are a good number, there aren’t enough for a given type of racing game, from sim, to arcade. So when Race Driver: GRID first saw its release, many gamers were excited, and for good reason. It’s not a sim in the truest sense of the word, but it’s certainly not arcade, either. It’s somewhere in between.

The game happens to be great fun, though, and similar to console games like Project Gotham Racing, you need a lot of skill to succeed at the game’s default difficulty level. And like most great racing games, GRID happens to look absolutely stellar, and each of the game’s locations look very similar to their real-world counterparts. All in all, no racing fan should ignore this one.

Manual Run-through: For our testing here, we choose the city where both Snoop Dogg and Sublime hit their fame, the LBC, also known as Long Beach City. We choose this level because it’s not overly difficult, and also because it’s simply nice to look at. Our run consists of an entire 2-lap race, with the cars behind us for almost the entire race.

GRID is another game that tends to favor ATI cards to some small degree, so it’s of little surprise to see the HD 5870 outpace it. But again, the real-world difference is minimal, so it’s as though there’s no difference at all.

Graphics Card
Best Playable
Min FPS
Avg. FPS
ATI HD 5870 1GB (Reference)
2560×1600 – Max Detail, 4xAA
83
103.622
ATI HD 5770 1GB CrossFireX
2560×1600 – Max Detail, 4xAA
81
104.32
NVIDIA GTX 295 1792MB (Reference)
2560×1600 – Max Detail, 4xAA
84
103.958
NVIDIA GTX 480 1.5GB (Reference)
2560×1600 – Max Detail, 4xAA
81
98.578
ATI HD 5850 1GB (ASUS)
2560×1600 – Max Detail, 4xAA
68
84.732
NVIDIA GTX 285 1GB (EVGA)
2560×1600 – Max Detail, 4xAA
54
66.042
ATI HD 5830 1GB (Reference)
2560×1600 – Max Detail, 4xAA
53
65.584
NVIDIA GTX 275 896MB (Reference)
2560×1600 – Max Detail, 4xAA
52
63.617
ATI HD 5770 1GB (Reference)
2560×1600 – Max Detail, 4xAA
45
56.980
NVIDIA GTX 260 896MB (XFX)
2560×1600 – Max Detail, 4xAA
45
54.809
ATI HD 5750 1GB (Sapphire)
2560×1600 – Max Detail, 4xAA
39
47.05
NVIDIA GTX 250 1GB (EVGA)
2560×1600 – Max Detail, 4xAA
35
43.663
ATI HD 5670 512MB (Reference)
1920×1080 – Max Detail, 4xAA
36
47.36
ATI HD 5570 1GB (Sapphire)
1920×1080 – Max Detail, 0xAA
33
41.143
NVIDIA GT 240 512MB (ASUS)
1920×1080 – Max Detail, 0xAA
33
51.071

Once again, GRID is one of those games that runs well on almost anything, therefore, 2560×1600 at maxed settings was no issue at all. Naturally, it becomes our best playable setting.