NVIDIA GeForce GTX 480 – GF100 Has Landed

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by Rob Williams on March 29, 2010 in Graphics & Displays

We’ve learned a lot about NVIDIA’s GF100 (Fermi) architecture over the past year, and after what seemed like an eternal wait, the company has officially announced the first two cards as part of the series; the GeForce GTX 470 and GTX 480. To start, we’re taking a look at the latter, so read on to see if it GF100 was worth the wait.

Page 1 – Introduction

The past six months have been rather difficult for both NVIDIA and consumer alike, as both sides have been eagerly awaiting the launch of the company’s first GF100-based (Fermi) graphics cards. The long wait is over, though, and AMD’s Radeon HD 5000 series finally has some competition. Given the extra time NVIDIA spent on GF100, can we expect that its latest releases can give the HD 5000 series a run for its money?

The answer to that will of course be answered throughout the progression of this article. The first cards to be launched as part of the GF100 series are the GeForce GTX 470 and GTX 480. The latter comes in at $499, placing it $100 above the HD 5870. The GTX 470 is still considered a higher-end offering, but is more modestly priced at $349. Availability is expected to begin the week of April 12, with “tens of thousands” of cards being shipped out to retailers by then.

The road to GF100 has of course been a rough one, with NVIDIA being hit with one issue after another. The biggest hit has been the fact that ATI beat the company to the punch by a full six months, something that no doubt drives some of the company’s execs up the wall. Another rather significant issue has been yields, which by the looks of things, actually could still be an issue (something I’ll talk about later).

When NVIDIA first announced its GF100 architecture last fall at the company’s own GPU Technology Conference, there was an undeniable focus on having the GPU act as a CPU in many different regards. Given that this conference is more developer-focused, NVIDIA set out to prove the effect that CUDA could have not only in gaming, but in applications as well.

Since that time, the company has seemingly stepped back from pushing CUDA quite so hard, and in the past couple of weeks has shifted its focus back to the pure gaming aspect. During a briefing almost two weeks ago, the company made almost no mention of CUDA or GPGPU, but rather talked mostly about the GTX 480’s excellent gaming performance – especially where DirectX 11’s tessellation feature is concerned.

NVIDIA's GeForce GTX 480

We took a thorough look at GF100 a couple of months ago, and I recommend reading through that article if you want to see all of what Fermi brings to the table. I won’t rehash what was said there, but to put it simply, NVIDIA touts GF100 as being the ultimate gaming architecture, and one that can increase computational performance by as much as 3.5x (this can include CUDA and physics). The company also stresses its dominance where tessellation is concerned, as mentioned above.

As you would expect with a product such as GF100, which is based on a revamped and rethought-out architecture, the improvements NVIDIA brings is going to make its aging GT 200 architecture look out-of-date. We have far better capabilities all-around, and will see nice competition between it and AMD’s own offerings.

One of the easiest ways to compare one generation to the next is to take a look at all of the company’s current models in a table, so we’ve provided that below. You can see that the GTX 480 (which NVIDIA compares mostly to the GTX 285) has twice the number of CUDA cores, and also features higher clock speeds. It’s also had its memory bus decreased from 512-bit to 384-bit, but we’ve seen the overall density receive a boost from 1GB to 1.5GB.

Model
Core MHz
Shader MHz
Mem MHz
Memory
Bus Width
Processors
GeForce GTX 480
700
1401
924
1536MB
384-bit
480
GeForce GTX 470
607
1215
837
1280MB
320-bit
448
GeForce GTX 295
576
1242
1000
1792MB
448-bit
480
GeForce GTX 285
648
1476
1242
1GB
512-bit
240
GeForce GTX 275
633
1404
1134
896MB
448-bit
240
GeForce GTX 260
576
1242
999
896MB
448-bit
216
GeForce GTS 250
738
1836
1100
1GB
256-bit
128
GeForce GT 240
550
1340
1700
512MB – 1GB
128-bit
96
GeForce GT 220
625
1360
790
1GB
128-bit
48
GeForce 210
589
1402
790
512MB
64-bit
16

By specs alone, it’s not hard to understand that the GTX 480 should blow the GTX 285 out of the water, and even possibly the HD 5870. To see the differences between the GTX 480 and GTX 470 in more detail, I’ve grabbed a chart NVIDIA provided to us in our press kit, since it sums it all up nicely.

NVIDIA's GeForce GTX 480

The GTX 470 is scaled down just as you would expect a $499 –> $349 GPU to be. The card includes a lower number of overall CUDA cores, ROP units and texture units, and also has its clock speeds degraded. It also includes less memory, at 1.25GB. Like the lower-end cards of the last-generation (210, GT 220 and GT 240), GF100 cards are being built on a 40nm process.

As the process shrinks, so does the physical size of the die. Well, as long as the transistor count doesn’t drastically increase during the next-generation, which isn’t the case here. In fact, I almost wonder if GF100 sets a record, with its 3.2 billion (!) transistors resulting in a die-size of 529mm2. Compare that to the 2.15 billion (334mm2) for AMD’s Radeon HD 5870 or to the 1.17 billion (258mm2) for Intel’s six-core Core i7-980X Extreme Edition!

NVIDIA's GeForce GTX 480

Unfortunately, the screws on the back of my particular sample refused to cooperate, so to avoid stripping them, I am falling back on this make-shift graphic above to show the size difference between the HD 5870 die and the die on the GTX 480. As you can see, one is certainly larger than the other… 58% larger in volume, to be precise.

Before we get into performance testing, let’s first take a deeper look at the card itself, including its design and features.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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