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The Ultimate Gaming Portable: NVIDIA SHIELD Review
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by Rob Williams on November 6, 2013 in Gaming, Mobile

Are you a portable gamer that’s tired of the restrictions that bog down most handhelds? Based on Android, NVIDIA’s SHIELD portable helps fix that problem. At the same time, it even goes a step further to improve the gamepad solution. At $300, SHIELD is on the pricier side – but is it worth it?

Console Mode & Gamepad Mapper

The “Console Mode” name might explain itself, but if not, it’s a feature that turns SHIELD into a console that hooks up to a TV. I didn’t call it a “game console”, because once connected, it can be whatever you want it to be. Not gaming anymore? Use it to stream a film, view pictures, or even browse the Web.

Console Mode differs from simply plugging in an HDMI cable in that it turns off SHIELD’s display to conserve power, and it’s designed to be controlled via a Bluetooth device (such as a NYKO PowerPad Pro, which I’ll talk about in a minute).

With an HDMI cable connected, SHIELD will prompt for Console Mode:

NVIDIA SHIELD - Console Mode
Once connected to HDMI, SHIELD will initiate a Console Mode prompt

After accepting, the device will reboot, and keep its display turned off. At this point, you’re meant to set SHIELD aside and use an alternate controller, although it’s worth noting that the touchscreen will still work despite being shut off, and the buttons will remain functional as well.

NVIDIA has a list of supported Bluetooth peripherals to use with SHIELD, although since the focus here is gaming, the company sent along the aforementioned NYKO PlayPad Pro, which retails for about $40. Like most Bluetooth devices, setting this gamepad up was a breeze. After holding the gamepad’s home button for about 5 seconds, it turned on, at which point SHIELD detected it and let me pair up.

NVIDIA SHIELD - Connect Bluetooth Gamepad NYKO PLAYPAD PRO
Associating NYKO’s Bluetooth PlayPad Pro

I appreciate the fact that NYKO followed the Xbox 360 button layout to a T, but aside from that, I’m not a big fan of this particular gamepad. It’s super-lightweight, which I admit some might appreciate, but I don’t. And its general feel is not as solid as what I’d like. Though it’s hard to even tell by looking at it, its analog sticks almost feel like pillars when using them, even though they don’t appear to be too far off of the controller – part of this might be thanks to heavily concaved tips, rather than the flatter style of the Xbox 360 gamepad.

That all said, my experiences may differ from yours, but it’d be worth going to a store to check one out. Like most new peripherals, I did get used to it after a while, but I didn’t find it to be nearly as comfortable and easy-to-use as the SHIELD’s gamepad.

We dove quite deep into a look at GameStream on the previous page, so there’s not too much more to say about that here, except that the same experience can be had – just on a larger screen. Because of the larger screen, though, those video artifacts I mentioned are going to be a lot more evident, though I didn’t find them to be quite as bad as I anticipated in motion. If connected to a TV and sitting back at a recommended distance (based on its size), the issue won’t be quite as noticeable.

At an event held a couple of weeks ago, I saw Console Mode in action on a big TV, with Borderlands 2 streaming to it. As I mentioned at the time, the NVIDIA rep showing it to me admitted you could see some artifacts, but I really couldn’t see them at all. In personal testing, I did, so again, like most things wireless, there are many variables at play here. Line-of-sight to the router isn’t the only thing that matters, especially since I experienced artifacts when streaming to a display in the same room as the router.

While games might exhibit a bit of artifacting, movies don’t at all. So when finished gaming while using Console Mode, how about loading up a good flick to watch? Through the XBMC app, perhaps?

NVIDIA SHIELD - XBMC
From gaming console to media player in the blink of an eye

For those curious, XBMC on SHIELD runs perfect. In fact, for the first time on mobile, it’s the best XBMC experience I’ve had. The biggest issue I experienced was related to wireless: Seeking through a video. After moving the movie to some other point, it’d take about 15 seconds to sort itself out and resume playback. Video codecs and bitrate can heavily influence this sort of behavior, though.

Gamepad Mapper

An issue I pointed out on page 2 of this article is that a lot of Android games don’t support a gamepad, and while it’s a situation that seems to be improving, it’s not improving fast enough. Take Sonic & SEGA All-Stars Racing, for example. It was released mere weeks ago. It’s a racing title. It doesn’t support a gamepad.

For this problem, it’s Gamepad Mapper to the rescue.

Note the onscreen buttons:

NVIDIA SHIELD Gamepad Mapper Configuration - Sonic & SEGA All-Stars Racing
Sonic & SEGA All-Stars Racing for Android

With Gamepad Mapper, NVIDIA allows us to create a profile that in effect translates button presses or analog stick movements to touchscreen commands. Sonic & SEGA All-Stars Racing happens to be a game that NVIDIA itself created a profile for, so it makes for a perfect example to show off the power of the profiler.

In the above shot, we can see a left/right stick on the left for movement, and three buttons on the right for brake, weapons and so forth. In the shot below, we can see how the profiler works its magic. For the movement, we encompass the entire area with a left stick – that means that this stick directly correlates with that onscreen button. Because we want to make sure the range of motion is precise, any button that’s placed onto the field can be enlarged or decreased in size as necessary.

NVIDIA SHIELD Gamepad Mapper ConfigurationGamepad Mapper Configurator

For the other buttons, they can simply be dragged over the onscreen buttons – in this particular case, hitting A will be the same as touching the yellow onscreen button.

With Gamepad Mapper, you’re able to make use of every button on the gamepad – including the triggers and bumpers – and even mimic gestures. Gestures might be perfect for a game like Angry Birds where the range of motion is simple: You simply drag and let go.

When I first learned of Gamepad Mapper, the first game I thought of was Pinball Arcade, a game that for some reason doesn’t support gamepads on Android. To utilize the flippers here, the left and right portion of the screen can be tapped. This is one of those games where touchscreen control is actually pretty good, but I wanted to use a real gamepad.

NVIDIA SHIELD - Pinball Arcade Gamepad MapperMapping for Pinball Arcade left a bit to be desired

After placing the icons on the field in the same position where I tap to use the flippers, and assigning them to the triggers, I gave the configuration a test. And I was left disappointed. For some reason, even though I appear to have things as they should be, the game somehow translates my controls into a nudge of the machine, resulting in a tilt.

So, my first attempt at a profile failed, but I blame that more on the game than the profiler itself. Pinball is a game-type that should have gamepad support… it just makes sense. Not to those behind Pinball Arcade, it seems.

Admittedly, this is an odd game to test Gamepad Mapper with. Racing games, platformers and so forth that have actual icons on the screen denoting their use will have a lot more luck working with it.

The biggest perk of Gamepad Mapper is that profiles may already exist in the cloud for whichever game you’re trying to play. Once a new game is loaded, SHIELD will query the Web to see if a profile exists, and if it does, it’s downloaded automatically and applied. Further, you’re able to share profiles that you create, although at this point they don’t get stored online for easy community access. I’d be surprised if that didn’t happen sooner than later.

While I didn’t have a ton of luck with my particular game here, Gamepad Mapper is a very important feature for a device like this. It’s not really an easy tool to use at first, but when it can enable gamepad access for your games, the slight pain of learning how to use the tool will be overshadowed quickly.


  • Elronza Williams Jr.

    Excellent review!

    • http://techgage.com/ Rob Williams

      Cheers! Glad you liked it.

      • Elronza Williams Jr.

        I’m an Nvidia Shield owner myself and a Gaming Journalist as well called Handheld Lover on http://gamingonbatteries.com/ and I have to give you the credit you are rightfully due! You’ve explained in detail the different features that make the Nvidia Shield a sweet gaming console/handheld.

  • Kayden

    On my must buy list now Rob. Wife is not happy, but I am! (c;

    • http://techgage.com/ Rob Williams

      If your wife is a fan of old-school games, like from the consoles, the emulation factor would sure change her mind. That’s where I spend most of my time on SHIELD… it’s simply awesome.

      • Kayden

        I told her we wont be able to grab one until I get a better card than a 580 anyways, so it’s a ways away. )c:

  • Moderation

    My PC equipped with a GTX 660 is hooked up to my home theater that i must unfortunately share with my non-gamer wife. I have been considering a WiiU as a solution to my shared home theater problem for some time, but after your review, a SHIELD paired with my library of 150 Steam games is looking far more appealing than Nintendo’s limited selection. Sorry Mario, here’s hoping Nvidia puts on a sweet black friday sale!

    • http://techgage.com/ Rob Williams

      Just in case it isn’t clear, be aware that using SHIELD’s GameStream functionality will take over the PC (what you see on SHIELD, you will see on your PC… it’s a direct streamer). I’d love it if NVIDIA could change this in time, but it’d be quite an undertaking, and I’m not certain it’d even be reliably possible.

  • Hubert J Farnsworth

    You had me at Metroid.

  • zacharyt1122

    Great review. I personally cannot see the advantage of streaming my games from my PC to a handheld. I do believe that Android is a fantastic platform for mobile gaming, and there are a lot of quality Android games on the market right now that would make owning Shield worth it for the game pad alone. I doubt anytime soon something will pull me away from my keyboard and mouse or 360 for my serious gaming duties.

    • zacharyt1122

      Also the emulator funtionality is also a great reason to own one. I love playing my emulated games on my Evo and my Nexus 10, but I’m pretty much stuck with RPG’s, as anything that needs accuracy is just flat out terrible on a touch screen.

      • http://techgage.com/ Rob Williams

        Even for simple RPGs, I just can’t stand using a touchscreen. The real issue is that I find it foolish to -cover- the screen while I’m playing it. Past that, actual controls are nice. I am working through Dragon Warrior for the NES now on SHIELD, and will likely move onto DW 2~4 after that. In the future, I am sure I’ll be tackling the older Final Fantasy’s again, and of course some of the epic RPGs on SNES.

        Yeah… I am never going to get bored. ;-)

  • Dana W

    This is what I wanted. A handheld MAME box. I love mine. I don’t even own a PC and this is a great gadget.

    • http://techgage.com/ Rob Williams

      Just be aware that for full game support, you’ll need a romset that matches the MAME version of the emulator (.139 at the current time). I don’t actually have such a set (mine is .148), but select games still work fine, like Progear and a couple of other schmups I have. I plan to create a special set for this emulator soon… putting it off because of what a hassle it’ll be ;-)

      • Dana W

        yep, and just so you know. the .139 roms are available in the usual places. A lot of people are still seeding them. I like the 70s and early 80s games. The ones from my misspent youth. :)

        • http://techgage.com/ Rob Williams

          I might just go that route. Out of curiosity, have you had luck getting any CHDs to work? Granted, I wasn’t running the right versions, but it’d always tell me that the CHD couldn’t be found. It’s something I’ve been wanting to look into, but it’d be easier when I have the correct versions to begin with!

          • Dana W

            The games I’ve wanted to play that hasn’t been an issue, so I really don’t have any advice to offer. Sorry. I need to look in that as I’d like to run the early DDR games and they are bad that way.