AMD Radeon RX Vega 64 & 56 Best Playable Settings At 4K & Ultrawide

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by Rob Williams on August 18, 2017 in Graphics & Displays

We’ve taken a look at AMD’s latest top-end Radeon in workstation and compute scenarios, and now, the attention is turned to gaming. In this Vega review follow-up, we’re going to look at the “Best Playable” settings for both the Vega 64 and GTX 1080 at 4K, as well as ultrawide, adding Vega 56 and GTX 1070 to the mix.

Page 2 – Best Playable @ 3440×1440 (Page 2) – RX Vega 64 & 56, GTX 1080 & 1070

Rise of the Tomb Raider

AMD Radeon RX Vega 64 (3440x1440 Best Playable) - Rise of the Tomb Raider
Rise of the Tomb Raider (DX12) – RX Vega 64
Minimum Average
53 61
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Texture Quality: Very High Anisotropic Filter: 16x
Shadow Quality: High Sun Soft Shadows: On
Ambient Occlusion: On Depth of Field: On
Level of Detail: Very High Tessellation: On
SS Reflections: On Specular Reflection: Normal
Dynamic Foliage: High Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: Very High Lens Flares: On
Screen Effects: On Film Grain: On

NVIDIA GeForce GTX 1080 (3440x1440 Best Playable) - Rise of the Tomb Raider
Rise of the Tomb Raider (DX12) – GTX 1080
Minimum Average
36 60
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Texture Quality: Very High Anisotropic Filter: 16x
Shadow Quality: High Sun Soft Shadows: On
Ambient Occlusion: HBAO+ Depth of Field: On
Level of Detail: Very High Tessellation: On
SS Reflections: On Specular Reflection: Very High
Dynamic Foliage: High Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: Very High Lens Flares: On
Screen Effects: On Film Grain: On

AMD Radeon RX Vega 56 (3440x1440 Best Playable) - Rise of the Tomb Raider
Rise of the Tomb Raider (DX12) – RX Vega 56
Minimum Average
49 59
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Texture Quality: Very High Anisotropic Filter: 16x
Shadow Quality: High Sun Soft Shadows: On
Ambient Occlusion: On Depth of Field: On
Level of Detail: High Tessellation: On
SS Reflections: On Specular Reflection: Normal
Dynamic Foliage: High Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: Very High Lens Flares: On
Screen Effects: On Film Grain: On

NVIDIA GeForce GTX 1070 (3440x1440 Best Playable) - Rise of the Tomb Raider
Rise of the Tomb Raider (DX12) – GTX 1070
Minimum Average
48 60
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Texture Quality: Very High Anisotropic Filter: 16x
Shadow Quality: High Sun Soft Shadows: On
Ambient Occlusion: On Depth of Field: On
Level of Detail: High Tessellation: On
SS Reflections: On Specular Reflection: Normal
Dynamic Foliage: High Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: Very High Lens Flares: On
Screen Effects: On Film Grain: On

At 3440×1440, the GTX 1080 handles RotTR a bit better than Vega 64, being able to use improved specular reflections, and HBAO+ over the default ambient occlusion method. The GTX 1080 had a reduced minimum FPS over the Vega 64, but that’s something that could honestly change between runs (the game loves to hitch at absolutely random moments).

When details are slightly reduced, the game hits an easy 60 FPS on the Vega 56 and GTX 1070, sharing the same settings. Here, performance between the two cards is even closer than the others.

Tom Clancy’s Ghost Recon: Wildlands

AMD Radeon RX Vega 64 (3440x1440 Best Playable) - Ghost Recon Wildlands
Tom Clancy’s Ghost Recon: Wildlands (DX11) – RX Vega 64
Minimum Average
37 59
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Ambient Occlusion: SSBC Draw Distance: Medium
Level of Detail: High Texture Quality: Medium
Anisotropic Filtering: 16x Shadow Quality: Medium
Terrain Quality: High Vegetation Quality: High
Turf Effects: Off Motion Blur: On
Iron Sights DOF: On High Quality DOF: On
Bloom: On God Rays: On
Subsurface Scattering: Off Lens Flare: Off
Long Range Shadows: Off

NVIDIA GeForce GTX 1080 (3440x1440 Best Playable) - Ghost Recon Wildlands
Tom Clancy’s Ghost Recon: Wildlands (DX11) – GTX 1080
Minimum Average
53 65
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Ambient Occlusion: SSBC Draw Distance: Medium
Level of Detail: High Texture Quality: High
Anisotropic Filtering: 16x Shadow Quality: Medium
Terrain Quality: High Vegetation Quality: High
Turf Effects: Off Motion Blur: On
Iron Sights DOF: On High Quality DOF: On
Bloom: On God Rays: On
Subsurface Scattering: Off Lens Flare: Off
Long Range Shadows: Off

AMD Radeon RX Vega 56 (3440x1440 Best Playable) - Ghost Recon Wildlands
Tom Clancy’s Ghost Recon: Wildlands (DX11) – RX Vega 56
Minimum Average
43 56
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Ambient Occlusion: SSBC Draw Distance: Medium
Level of Detail: High Texture Quality: Medium
Anisotropic Filtering: 16x Shadow Quality: Medium
Terrain Quality: High Vegetation Quality: High
Turf Effects: Off Motion Blur: On
Iron Sights DOF: On High Quality DOF: On
Bloom: On God Rays: Off
Subsurface Scattering: Off Lens Flare: Off
Long Range Shadows: Off

NVIDIA GeForce GTX 1070 (3440x1440 Best Playable) - Ghost Recon Wildlands
Tom Clancy’s Ghost Recon: Wildlands (DX11) – GTX 1070
Minimum Average
46 59
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Ambient Occlusion: SSBC Draw Distance: Medium
Level of Detail: High Texture Quality: Medium
Anisotropic Filtering: 16x Shadow Quality: Medium
Terrain Quality: High Vegetation Quality: High
Turf Effects: Off Motion Blur: On
Iron Sights DOF: On High Quality DOF: On
Bloom: On God Rays: Off
Subsurface Scattering: Off Lens Flare: Off
Long Range Shadows: Off

As with RotTR, the GTX 1080 fared a bit better in Wildlands, which isn’t a grand surprise given the NVIDIA splash screen seen before the main menu. NVIDIA’s card had improved texture quality and still managed at 6 FPS bump on average. As has been the theme a couple of times, both the Vega 56 and GTX 1070 used the same settings, delivering roughly the same performance.

The Witcher 3: Wild Hunt

AMD Radeon RX Vega 64 (3440x1440 Best Playable) - The Witcher 3 Wild Hunt
The Witcher 3: Wild Hunt (DX11) – RX Vega 64
Minimum Average
53 62
Resolution: 3440 x 1440 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: SSAO
Depth of Field: On Chromatic Aberration: On
Vignetting: On Light Shafts: On
NVIDIA Hairworks: Geralt Hairworks AA: 4
Hairworks Preset: High Number of BG Chars: High
Shadow Quality: Ultra Water Quality: High
Grass Quality: High Texture Quality: Ultra
Terrain Quality: Ultra Foliage Visibility: High
Detail Level: High

NVIDIA GeForce GTX 1080 (3440x1440 Best Playable) - The Witcher 3 Wild Hunt
The Witcher 3: Wild Hunt (DX11) – GTX 1080
Minimum Average
55 63
Resolution: 3440 x 1440 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: HBAO+
Depth of Field: On Chromatic Aberration: On
Vignetting: On Light Shafts: On
NVIDIA Hairworks: Geralt Hairworks AA: 4
Hairworks Preset: High Number of BG Chars: High
Shadow Quality: Ultra Water Quality: High
Grass Quality: High Texture Quality: Ultra
Terrain Quality: Ultra Foliage Visibility: High
Detail Level: High

AMD Radeon RX Vega 56 (3440x1440 Best Playable) - The Witcher 3 Wild Hunt
The Witcher 3: Wild Hunt (DX11) – RX Vega 56
Minimum Average
51 56
Resolution: 3440 x 1440 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: SSAO
Depth of Field: On Chromatic Aberration: On
Vignetting: On Light Shafts: On
NVIDIA Hairworks: Geralt Hairworks AA: 4
Hairworks Preset: High Number of BG Chars: High
Shadow Quality: High Water Quality: High
Grass Quality: High Texture Quality: High
Terrain Quality: High Foliage Visibility: High
Detail Level: High

NVIDIA GeForce GTX 1070 (3440x1440 Best Playable) - The Witcher 3 Wild Hunt
The Witcher 3: Wild Hunt (DX11) – GTX 1070
Minimum Average
50 58
Resolution: 3440 x 1440 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: SSAO
Depth of Field: On Chromatic Aberration: On
Vignetting: On Light Shafts: On
NVIDIA Hairworks: Geralt Hairworks AA: 4
Hairworks Preset: High Number of BG Chars: High
Shadow Quality: High Water Quality: High
Grass Quality: High Texture Quality: High
Terrain Quality: High Foliage Visibility: High
Detail Level: High

Wrapping up the ultrawide testing, the GTX 1080 bested Vega 64 ever-so-slightly here, sticking to HBAO+ over SSAO (hardly a grand difference, if I’m honest). Both cards performed extremely similarly. As for the Vega 56 and GTX 1070, settings were once again shared, and similar performance was delivered.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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