by Rob Williams on November 21, 2008 in Graphics & Displays
Picking out a new graphics card is easier to do now than ever, as there seems to be a model to cover every single price-range, and not just from one single GPU manufacturer, either. Today’s card is one that represents the ~$125 price spot and is designed as a step-up from the 9600 GT, with ASUS applying their usual TLC to help add even more appeal.
Crysis Warhead might have the ability to bring any system to its knees even with what we consider to be reasonable settings, but Call of Duty 4 manages to look great regardless of your hardware, as long as it’s reasonably current. It’s also one of the few games on the market that will actually benefit from having a multi-core processor, although Quad-Cores offer no performance gain over a Dual-Core of the same frequency.
For our testing, we use a level called The Bog. The reason is simple… it looks great, plays well and happens to be incredibly demanding on the system. It takes place at night, but there is more gunfire, explosions, smoke, specular lighting and flying corpses than you can shake an assault rifle at.
Because the game runs well on all current mid-range GPUs at reasonable graphic settings, we max out what’s available to us, which includes enabling 4xAA and 8xAF, along with choosing the highest available options for everything else.
There are no surprises here so far. The 9800 GT performs a fair amount better at 1680×1050 and 1920×1200, while it consistently falls behind the slightly more expensive HD 4850.
|
|
|
Palit HD 4870 X2 2GB
|
2560×1600, Max Detail, 8xAA
|
113.024 FPS
|
Palit GTX 280 1GB
|
2560×1600, Max Detail, 4xAA
|
85.440 FPS
|
XFX GTX 260/216 896MB
|
2560×1600, Max Detail, 4xAA
|
83.300 FPS
|
Palit 9800 GX2 1GB
|
2560×1600, Max Detail, 4xAA
|
76.192 FPS
|
Palit HD 4870 512MB
|
2560×1600, Max Detail, 4xAA
|
64.825 FPS
|
ASUS 9800 GTX+ 512MB
|
2560×1600, Max Detail, 0xAA
|
74.392 FPS
|
ASUS 9800 GTX 512MB
|
2560×1600, Max Detail, 0xAA
|
70.363 FPS
|
ASUS HD 4850 512MB
|
2560×1600, Max Detail, 0xAA
|
69.745 FPS
|
ASUS 9800 GT 512MB
|
2560×1600, Max Detail, 0xAA
|
57.431 FPS
|
Gigabyte 9600 GT 512MB
|
2560×1600, Max Detail, 0xAA
|
48.180 FPS
|
Since it was possible to play this game at 2560×1600 with the 9600 GT, it was no surprise to see similar performance from our 9800 GT, which gave us close to a 10 FPS performance boost.