by Rob Williams on June 30, 2015 in Graphics & Displays
After taking a look at NVIDIA’s GeForce GTX 980 Ti in May, we summed it up as being the “new King Of High-end”. That being the case, it’s not hard to imagine that an overclocked take on the card, featuring a better cooler, would be anything but a winner. To test that theory out, we’re taking a look at EVGA’s Superclocked+ edition.
When the original Crysis dropped in late 2007, it took no time at all for pundits to coin the phrase, “Can it run Crysis?“, almost to the point of self-parody. At the time, the game couldn’t have its graphics detail maxed-out on even top-of-the-line PCs, and in reality, that’s a great thing. I’d imagine few are opposed to knowing that a game could actually look better down the road as our PCs grow into them. As the series continued, Crytek knew it had a legend to live up to, and fortunately, Crysis 3 (our review) lives up to the original’s legacy.
Manual Run-through: There’s no particular level in Crysis 3 that I could establish was “better” for benchmarking than another, but I settled on “Red Star Rising” based on the fact that I could perform a run-through with no chance of dying (a great thing in a challenging game like this one). The level starts us in a derelict building, where I traverse a broken pipe to make it over to one rooftop and then another. I eventually hit the ground after taking advantage of a zipline, and make my way down to a river, where I scurry past a number of enemies to the end spot beneath a building.
R9 290X / GTX 970 and above handle Crysis 3 at High/1440p no problem at all. The GTX 980 Ti and TITAN X would set themselves apart by being able to run Very High at playable framerates. At 4K/High, the Ti and TITAN X would be suitable enough, but these are not what I’d consider ideal framerates.
For those who appreciate racing games that are neither too realistic nor too arcade-like, there’s GRID. In GRID 2 (review), the ultimate goal is to build a racing empire, starting from square one. Unlike most racing titles that have some sort of career, the goal here isn’t to earn cash, but fans. Whether you’re racing around Abu Dhabi’s Yas Marina or tearing through a gorgeous Cote d’Azur coastline, your goal is simple: To impress.
Manual Run-through: The track chosen for my benchmarking is Miami (Ocean Drive). It’s a simple track overall, which is one of the reasons I chose it, and also the reason I choose to do just a single lap (I crash, often, and that affects both the results and my patience). Unlike most games in the suite which I test twice over (save for an oddity in the results), I race this one lap three times over.
GRID 2 runs well on any recent higher-end GPU at 1440p, but once again, 4K is where the pain starts to come in. Both the GTX 980 Ti and TITAN X are able to run the game at a fluid 60 FPS, whereas the original GTX 980 falls 10 FPS short. Nothing that a disabling of ambient occlusion wouldn’t fix.