To pit these boards against some popular games, we chose to use Half-Life 2: Episode 1, S.T.A.L.K.E.R. and Need for Speed: Carbon. Each game offers its own flare to our benchmarking reviews for different reasons. HL2 is great simply because it’s one of the most popular games of all time, while STALKER has a wide open world to render and AI to churn. NFS: Carbon is included because racing games really enjoy powerful systems to push high FPS when you are driving at 200MPH.
As a reminder, we are running a 2.4GHz Intel E6600 along with an ASUS 8800GTX, which we choose because of its power and ability to rid out the GPU as being a bottleneck. All of the games were run on 1280×1024 using default options. The only options changed was to NFS: Carbon in order to select “High” detail. Results were tabulated with the help of FRAPS 2.8.2. Each play through lasted between three and five minutes, depending on the level chosen.
For Half-Life 2: Episode 1, I chose my favorite level, ep1_c17_02a. The level starts you off in a dimly lit hallway and you need to make it through to the roof where an airship is trying to gun you down. It’s a fun level, and really shows off HDR.
In S.T.A.L.K.E.R., I chose a run-through with the thumb drive mission, which occurs near the beginning of the game. Through it, there are many people who die and you get to leave with a thumb drive. Does it get much better?
In our NFS: Carbon test, we played through the first normal race when choosing one through the Quick Race mode. Two choices of car are given, an upcoming Chevrolet Camaro and a Koenigsegg CCX. I think it’s obvious which one I chose.
With those out of the way, let’s head straight into our final thoughts.
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