Maxwell Hits The Workstation: NVIDIA Quadro M6000 Graphics Card Review

by Rob Williams on July 28, 2015 in Graphics & Displays

What NVIDIA’s GeForce TITAN X does for gaming, its Quadro M6000 does for workstations. As the company’s first Maxwell-based Quadro, the M6000 has a lot going for it: an impressive performance-per-watt rating, support for 4x 4K/60 displays, and despite its 7 TFLOPs performance, requires just a single 8-pin connector.

Page 2 – Rendering: Autodesk 3ds Max, OctaneBench, LuxMark & Cinebench

Autodesk 3ds Max 2016

Our 3ds Max testing utilizes the latest version of the suite, and with it, we render two complex scenes: a furnished room (2400×1200), and an Audi vehicle (2000×1500). Both renders make good use of NVIDIA’s iray renderer, so we chose to go with the iterative rendering option, limiting each scene to 2,500 iterations. For most scenes, that’s not going to result in production quality, but it’s more than suitable for the purposes of benchmarking.

Autodesk 3ds Max 2016
NVIDIA Quadro M6000 - Autodesk 3ds Max 2016

Where rendering with iray is concerned, it’s clear that Quadros don’t offer a driver-level performance advantage over GeForces. In this particular test, TITAN X came ahead just a wee bit, thanks to its slightly higher clock speed. Versus the previous-gen K5200 and K5000 Quadros, it’s not hard to see the enormous performance advantages with a card like the M6000.

Special Test: iray Renderer Performance In 3ds Max 2015 & 2016

Three major factors decide the ultimate performance when it comes to rendering: the hardware, the drivers, and of course, the renderer itself. If one of these components remain stagnant, upgrades to the other could exhibit nice gains. But if all of the components get a good polishing, the performance increases can be immense.

Cast in point: the iray renderer in 3ds Max 2016 performed so much better than the one in 2015, that if you happen to take good advantage of iray, it would be just as worthwhile to update from 2015 to 2016 as it would be to upgrade to a card like the M6000.

Autodesk 3ds Max 2015 vs 2016 iray Performance

Based on our two scenes, the updated iray renderer in 3ds Max 2016 can improve rendering times by 45~80%. That means less waiting, and far improved power-efficiency. Making this reality even more impressive is the fact that these boosts are not just seen with the Maxwell-based M6000, but also the Kepler-based K5200. The K6000, K4200, and et cetera, would enjoy similar gains.

Synthetic: Cinebench, Octane & LuxMark

To compare our collection of WS GPUs across other renderers, we rely on Cinebench, Octane, and LuxMark. The latter is of particular interest as it renders using OpenCL. It also happens to be so good at what it does that we opt to use it for the sake of generating peak temperature and power information.

NVIDIA Quadro M6000 - Cinebench & OctaneBench
NVIDIA Quadro M6000 - LuxMark

In both Octane and LuxMark, the M6000 and TITAN X are equals, but the Quadro creeps ahead in Cinebench. Once again, since there are no driver-level optimizations that help boost Quadro cards in both Octane and LuxMark renderers, the TITAN X performs just a bit better due its higher clocks.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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