by Rob Williams on December 10, 2010 in Graphics & Displays
To keep the mid to high-end GPU market interesting, NVIDIA has just launched its GeForce GTX 570, a replacement to the GTX 470. It’s priced a bit higher, at $349, but packs extra performance, improved power efficiency and lower temperatures. Is that enough to make it a winner in today’s tight market? We’re here to find that out.
For fans of the original Mafia game, having to wait an incredible eight years for a sequel must’ve been tough. But as we found out in our review, the wait might be forgotten as the game is quite good. It doesn’t feature near as much depth as say, Grand Theft Auto IV, but it does a masterful job of bringing you back to the 1940’s and letting you experience the Mafia lifestyle.
Manual Run-through: Because this game doesn’t allow us to save a game in the middle of a level, we chose to use chapter 7, “In Loving Memory…”, to do our runthrough. That chapter begins us on a street corner with many people around, and from there, we run to our garage, get in our car, and speed out to the street. Our path ultimately leads us to the park, and takes close to two minutes to accomplish.
The GTX 570 performs quite well here, averaging out to 42 FPS at 2560×1600. Not ideal, but not bad given how rich with detail this game is.
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|
|
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AMD HD 5970 2GB (Sapphire)
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2560×1600 – Max Detail, PhysX High, 2xAA
|
28
|
55.292
|
NVIDIA GTX 580 1536MB (Reference)
|
2560×1600 – Max Detail, PhysX High, 2xAA
|
26
|
47.695
|
AMD HD 6870 1GB (CrossFireX)
|
2560×1600 – Max Detail, PhysX High, 0xAA
|
28
|
82.029
|
AMD HD 6850 1GB (CrossFireX)
|
2560×1600 – Max Detail, PhysX High, 0xAA
|
28
|
69.177
|
NVIDIA GTX 570 1280MB (Reference)
|
2560×1600 – Max Detail, PhysX High, 0xAA
|
23
|
62.435
|
NVIDIA GTX 480 1536MB (Reference)
|
2560×1600 – Max Detail, PhysX High, 0xAA
|
23
|
61.922
|
AMD HD 5870 1GB (Sapphire)
|
2560×1600 – Max Detail, PhysX Medium, 0xAA
|
39
|
60.947
|
AMD HD 6870 1GB (Reference)
|
2560×1600 – Max Detail, PhysX Medium, 0xAA
|
33
|
54.626
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NVIDIA GTX 470 1280MB (EVGA)
|
2560×1600 – Max Detail, PhysX Medium, 0xAA
|
30
|
50.955
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AMD HD 5850 1GB (ASUS)
|
2560×1600 – Max Detail, PhysX Medium, 0xAA
|
27
|
38.468
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NVIDIA GTS 450 1GB (SLI)
|
2560×1600 – Max Detail, PhysX Off, 0xAA
|
35
|
49.230
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AMD HD 6850 1GB (Reference)
|
2560×1600 – Max Detail, PhysX Off, 0xAA
|
34
|
44.377
|
AMD HD 5830 1GB (Reference)
|
2560×1600 – Max Detail, PhysX Off, 0xAA
|
33
|
39.252
|
NVIDIA GTX 460 1GB (EVGA)
|
2560×1600 – Max Detail, PhysX Off, 0xAA
|
27
|
38.625
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AMD HD 5770 1GB (Reference)
|
2560×1600 – Medium Shadows, Medium Geometry, SSAO Off, 0xAA
|
30
|
44.030
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NVIDIA GTS 450 1GB (ASUS)
|
1920×1080 – Max Detail, PhysX Off, 0xAA
|
38
|
46.118
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AMD HD 5750 1GB (Sapphire)
|
1920×1080 – Medium Detail, PhysX Off, 0xAA
|
32
|
47.660
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For the most part, 40 FPS is totally playable, but with a card that offers such good performance, we wanted to see if we could reach something much higher, so that performance is never a concern. Because anti-aliasing is almost useless in this game, that can be easily removed for a performance gain, and at the same time, PhysX can be enabled. In the end, we hit about 62 FPS at 2560×1600. That’s easily worth the loss of anti-aliasing that’s not even noticed in the first place.