by Rob Williams on August 31, 2015 in Graphics & Displays
When NVIDIA released its ~$200 GeForce GTX 960 this past spring, it delivered a solution that allowed gamers to experience high framerates at 1080p and even enjoy some quality 1440p gaming. AMD’s Radeon R9 380 has similar prospects, and conveniently, costs about the same. With PowerColor’s PCS+ edition on the test bench, let’s see how it compares.
When the original Crysis dropped in late 2007, it took no time at all for pundits to coin the phrase, “Can it run Crysis?“, almost to the point of self-parody. At the time, the game couldn’t have its graphics detail maxed-out on even top-of-the-line PCs, and in reality, that’s a great thing. I’d imagine few are opposed to knowing that a game could actually look better down the road as our PCs grow into them. As the series continued, Crytek knew it had a legend to live up to, and fortunately, Crysis 3 (our review) lives up to the original’s legacy.
Manual Run-through: There’s no particular level in Crysis 3 that I could establish was “better” for benchmarking than another, but I settled on “Red Star Rising” based on the fact that I could perform a run-through with no chance of dying (a great thing in a challenging game like this one). The level starts us in a derelict building, where I traverse a broken pipe to make it over to one rooftop and then another. I eventually hit the ground after taking advantage of a zipline, and make my way down to a river, where I scurry past a number of enemies to the end spot beneath a building.
Can PowerColor’s PCS+ run Crysis 3? It sure can – even at 1440p if select settings are dropped a bit. At 1080p, the game hit 63 FPS on average, and while the game’s top-end “Very High” settings were not used, the game at High is still gorgeous even two years later. Every time I benchmark this game I feel like going back through it to explore the awesome environments!
For those who appreciate racing games that are neither too realistic nor too arcade-like, there’s GRID. In GRID 2 (review), the ultimate goal is to build a racing empire, starting from square one. Unlike most racing titles that have some sort of career, the goal here isn’t to earn cash, but fans. Whether you’re racing around Abu Dhabi’s Yas Marina or tearing through a gorgeous Cote d’Azur coastline, your goal is simple: To impress.
Manual Run-through: The track chosen for my benchmarking is Miami (Ocean Drive). It’s a simple track overall, which is one of the reasons I chose it, and also the reason I choose to do just a single lap (I crash, often, and that affects both the results and my patience). Unlike most games in the suite which I test twice over (save for an oddity in the results), I race this one lap three times over.
The PCS+ card couldn’t quite hit 60 FPS at 1440p, but I am not going to fault it for falling short a single frame. For the ultimate in fluidity in this game, ambient occlusion should be disabled. The differences are minute (only truly noticeable when you flick between it on and off), and the performance gains, usually worth it.