by Rob Williams on February 17, 2014 in Graphics & Displays
Both AMD and NVIDIA are in the midst of launching new budget GPUs, but neither of them affect the position of the Radeon R7 260X – a great thing as I have Sapphire’s take on the model to tackle. With a boost of 50MHz to the core clock, and an improved cooler, should Sapphire’s R7 260X OC be on your sub-$150 shortlist?
Crysis has become infamous for punishing even top-end systems, but let’s be fair: The Metro series matches, if not exceeds, its requirement for graphical horsepower. That was proven by the fact that we used Metro 2033 in our testing for a staggering three years – only to be replaced by its sequel, Last Light. I’m not particularly a fan of this series, but I am in awe of its graphics even at modest settings.
Manual Run-through: Because this game is a real challenge to benchmark with for both the reasons of variability in the results and the raw challenge, I choose to use the built-in benchmark here but rely on Fraps to give me more accurate results.
Note: Metro Last Light‘s built-in benchmark is not representative of the entire game; some levels will punish a GPU much worse than this benchmark will (namely, “The Chase”, which has lots of smoke and explosions). What this means is that while these settings might suffice for much of the game, there might be instances where the performance degrades enough during a certain chapter or portion of a chapter to force a graphics setting tweak.
Sapphire’s card continues to deliver a minor improvement over the reference R7 260X – again, all gains are going to be appreciated when it doesn’t affect the cost of the product.
Sleeping Dogs
Many have called Sleeping Dogs (our review) the “Asian Grand Theft Auto“, but the game does a lot of things differently that helps it stand out of the crowd. For example, in lieu of supplying the player with a gazillion guns, Sleeping Dogs focuses heavily on hand-to-hand combat. There are also many collectibles that can be found to help upgrade your character and unlock special fighting abilities – and if you happen to enjoy an Asian atmosphere, this game should fit the bill.
Manual Run-through: The run here takes place during the chapter “Amanda”, on a dark, dank night. The saved game begins us at the first apartment in the game (in North Point), though that’s not where I begin capturing the framerate. Instead, I first request our motorcycle from the garage. Once set, I begin recording the framerate and drive along a specific path all the way to Aberdeen, taking about two minutes.
We’re nearing the end of our gaming tests, and so far we haven’t seen anything out of the ordinary. Like some of the other games I’ve tested this card on, Sleeping Dogs is one where our benchmarking settings are suitable enough for real-world gameplay – though as the Best Playable page will show, decreasing the anti-aliasing can make a lofty enough improvement to consider it.