Accelerated Ray Tracing: Testing NVIDIA’s RTX In Blender 2.81 Alpha

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by Jamie Fletcher on September 25, 2019 in Graphics & Displays, Software

NVIDIA’s RTX features may be a bit of a slow starter in games, but on the creative side, it’s a different story. We’re taking a look at Blender’s latest 2.81 alpha build and see NVIDIA’s OptiX render engine in action, leveraging the power of the RT cores to accelerate ray traced workloads. The results are impressive.

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Jamie Fletcher

Jamie has been abusing computers since he was a little lad. What began as a curiosity quickly turned into an obsession. As senior editor for Techgage, Jamie handles content publishing, web development, news and product reviews, with a focus on peripherals, audio, networking, and full systems.

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