In case it’s not obvious enough at the top of the page, Futuremark earlier today released the latest iteration of its most popular benchmark, 3DMark 11. Appropriate for more than just the fact that 2011 is less than a month away, the latest version takes full advantage of DirectX 11, which of course means there is heavy use of tessellation and other current GPU technologies found within.
I’m not much of one for synthetic benchmarks, but as 3DMark is used pretty-well everywhere, we find it a hard one to avoid using. After all, it’s a benchmark that we all have access to, so if you are interested in comparing your performance to ours, all it takes is an quick download and install. To help make things more fair with this release in the physics department, NVIDIA PhysX capabilities are no longer accelerating the CPU scores, thanks to a change to the Bullet physics engine.
In our article, we take a quick look at each one of the tests, and also pit the top two profiles, along with our custom 2560×1600 run, against 12 current GPUs, including the just-released GeForce GTX 570. So, if you are interested at all in learning about the benchmark, and want some initial performance data, give our article a look! You can download the program at 3DMark.com.
The time has come for another one of Futuremark’s benchmarks to help us realize that our current PCs are lacking in performance. We’re taking a look at 3DMark 11, which utilizes all of DirectX 11’s goodies, and as expected, the result looks good. Read on to learn more, and also see our benchmark results from 12 current graphics cards.