Following-up on the news that Red Dead Redemption 2 is coming to the PC, Rockstar today has piled on even more information about what to expect. Part of that revolves around the goodies that the PC version in particular is bringing to the table, so if you’ve been waiting for juicy information, it’s finally here.
First and foremost, Rockstar claims that the PC version is going to take “full advantage” of the platform, which will result in improved graphics, better draw distances, higher quality global illumination and ambient occlusion, as well as better night and day lighting in general. Shadows will also be higher resolution at all distances, while art and textures the game over have been improved – even going as far as the grass and fur.
Out-of-the-box, HDR support will be found, along with native support for high resolutions, as well as multi-monitor and ultrawide resolutions. Of course, “faster frame rates” is another perk.
As covered the other day, Rockstar is tying the launch of RDR2 in with the launch of Rockstar Games Launcher, what will ultimately become a one-stop shop for Rockstar games. While the free offer of a copy of Grand Theft Auto: San Andreas has expired, Rockstar is still offering preorder bonuses with RDR2 to gift two free games from a collection of six, as well as some other modest (and entirely unnecessary to be exclusive) rewards, like a treasure map and online cash.
In addition to all of this new information, Rockstar has also provided the minimum system specs for the new game. Minimum is always painful, so let’s just focus on recommended: AMD Ryzen 5 1500X or Intel Core i7-4770K along with an AMD Radeon RX 480 4GB or NVIDIA GeForce GTX 1060 6GB. 12GB of system RAM is suggested, which seems pretty modest compared to the 150GB of drive space it requires.
If you want to preorder the game, or learn more about the specifics, you can check out the official post. As it stands, the game will launch for PC on November 5, and include a handful of different launchers. Steam’s launch is being delayed until some time in December, which is not ideal, but far better than the typical six-month (or worse) delayed launches that we’ve seen from other games.