Two of the most-anticipated games to come out this fall have just announced their minimum and recommended system requirements: Borderlands 3 and Tom Clancy’s Ghost Recon: Breakpoint. Both Gearbox and Ubisoft have also revealed some of the features we can expect to have control over in the settings.
First up, here’s Gearbox’s Borderlands 3 requirements:
The minimum specs suggest AMD FX-8350 or Intel Core i5-3570 for the CPU, and AMD Radeon HD 7970 or NVIDIA GeForce GTX 680 for the GPU. All of these were released in 2012, so if you have had a high-end rig at any point since then, you’ll know that you can hit at least the minimum. The recommended specs bring us forward a few generations, with CPU recommendations being AMD Ryzen 5 2600 or Intel Core i7-4770, and GPU being AMD RX 590 and NVIDIA GTX 1060.
Gearbox has also revealed the entire settings list, which highlights some serious love being given to the PC version. The entire Borderlands series has always had a decent enough settings menu, but many more options have been added here, and perhaps value levels, as well.
- Graphics API: DirectX 11, DirectX 12
- Display: (varies by setup)
- Display Mode: Full Screen, Windowed Borderless, Windowed
- Resolution: (varies by setup)
- Vertical Sync: Off, On
- Resolution Scale: 50% – 200% in 25% increments
- Limit Frame Rate: Smooth 22-62 FPS, Capped 30 FPS, Capped 50 FPS, Capped 60 FPS, Capped 72 FPS, Capped 120 FPS, Unlimited, Custom
- Custom FPS Limit: default 90, minimum 15, maximum 300
- Calibrate Display: Brightness and HDR
- Calibrate Safe Area: Adjust the boundary of the UI
- Field of View: default 90, minimum 70, maximum 110
- Vehicle Field of View: default 90, minimum 70, maximum 110
- HUD Scale: default 1, minimum 0.6, maximum 1.3
- Display Stats: Off, FPS, All (FPS, CPU, GPU)
- Anti Aliasing: None, FXAA, Temporal
- FidelityFX Sharpening: Off, On
- Camera Motion Blur: Off, On
- Object Motion Blur: Off, On
- Graphics Quality: Low, Medium, High, Ultra
- Texture Streaming: Low, Medium, High, Ultra
- Anisotropic Filtering: 2x, 4x, 8x, 16x
- Material Quality: Low, Medium, High, Ultra
- Shadows: Low, Medium, High, Ultra
- Draw Distance: Low, Medium, High, Ultra
- Environment Texture Detail: Low, Medium, High, Ultra
- Environment Detail: Low, Medium, High, Ultra
- Terrain Detail: Low, Medium, High, Ultra
- Foliage Detail: Low, Medium, High, Ultra
- Character Texture Detail: Low, Medium, High, Ultra
- Character Detail: Low, Medium, High, Ultra
- Ambient Occlusion: Low, Medium, High, Ultra
- Volumetric Fog: Off, Medium, High, Ultra
- Screen Space Reflections: Off, Medium, High, Ultra
Notably, AMD’s FidelityFX Sharpening has made it into the game, which will not come as a surprise to anyone who watched AMD’s Radeon Navi launch stream in June.
As for Breakpoint, Ubisoft offers five example tiers of performance, with three revolving around the Ultra detail setting.
In the worst case, this game needs at least an AMD Ryzen 3 1200 or Intel i5-4460 for CPU, and AMD R9 280X or NVIDIA GTX 960 for GPU. For the best 1080p experience, an AMD R7 1700X or Intel i7-6700K is required along with an AMD RX 5700 XT or NVIDIA GTX 1080. For the best of the best 4K experience, an 8-core AMD CPU or 4-core (???) Intel CPU is needed, along with Radeon VII or RTX 2080.
While Breakpoint didn’t get the same settings breakdown Borderlands 3 did, Ubisoft mentions that the game has “full PC optimization”, which includes 4K resolution, uncapped frame rate, ultrawide support, fully customizable controls, eye-tracking with Tobii hardware, and even Discord integration. This game is another win for AMD, as well, as it also includes support for FidelityFX.
Something tells us that both of these games will be fun to benchmark, and we can’t wait for them to get here. Borderlands 3 is slated to land on September 13, while Breakpoint hits us on October 4. Need suggestions on a new CPU or GPU? Check out our most recent gaming GPU review and CPU review to help with that.