Date: December 10, 2010
Author(s): Rob Williams
To keep the mid to high-end GPU market interesting, NVIDIA has just launched its GeForce GTX 570, a replacement to the GTX 470. It’s priced a bit higher, at $349, but packs extra performance, improved power efficiency and lower temperatures. Is that enough to make it a winner in today’s tight market? We’re here to find that out.
When NVIDIA launched its Fermi-based GeForce GTX 400 series this past spring, I don’t think anyone would have imagined that we’d see the 500 series by the end of the year. But, we did, starting with the GeForce GTX 580 last month. What it brought to the table was all of what made the GTX 480 powerful, but also refinements to produce something even faster, more power efficient, and cooler-running. As we discovered in our launch article, NVIDIA did well with this.
After that launch, I had figured it wouldn’t be until early 2011 when we’d begin seeing other GTX 500 models, but I was wrong. It’s clear that NVIDIA is interested in replacing its GTX 400 models as soon as possible with the later parts, due to the number of improvements. As such, the GTX 570 is next on the list, set out to replace the GTX 470, as one might expect.
Similar to the comparison between the GTX 480 and GTX 580, the GTX 570 is meant to be faster than the GTX 470, more power-efficient, cooler, and priced-right. We’ll see throughout this article if NVIDIA hit its mark here as it did for the GTX 580.
As it stands, NVIDIA doesn’t offer a dual-GPU card for either its 400 or 500 series, and as such, the GTX 580 remains its highest-performing card. That card doesn’t have enough oomph to outpace AMD’s dual-GPU Radeon HD 5970, but it does soar past the HD 5870 in most cases. Perhaps with further refinements, and also a die shrink, NVIDIA will once again push out a dual-GPU card.
For those interested, here’s a quick overview of NVIDIA’s current GPU line-up (note that the GTX 470 is for the most part deprecated, but is here for comparison’s sake).
Model
|
Core MHz
|
Shader MHz
|
Mem MHz
|
Memory
|
Bus Width
|
Cores
|
GeForce GTX 580 |
772
|
1544
|
4008
|
1536MB
|
384-bit
|
512
|
GeForce GTX 570 |
732
|
1464
|
3800
|
1280MB
|
320-bit
|
480
|
GeForce GTX 470 |
607
|
1215
|
3348
|
1280MB
|
320-bit
|
448
|
GeForce GTX 465 |
607
|
1215
|
3206
|
1024MB
|
256-bit
|
352
|
GeForce GTX 460 |
675
675 |
1350
1350 |
3600
3600 |
768MB
1024MB |
192-bit
256-bit |
336
336 |
GeForce GTS 450 |
783
|
1566
|
3608
|
1024MB
|
128-bit
|
192
|
As one might expect, the GTX 570 isn’t quite a slouch when compared to the GTX 580, but it does have some aspects scaled back in order for NVIDIA to market it to a slightly different crowd, and at a more tempting pricepoint. Though some of the cores have been decreased, the biggest change is with the drop from 512 to 480 cores, a la GTX 480.
NVIDIA is pricing the GTX 570 at $349, which at this point in time doesn’t seem like much of a deal at all, or a way for the company to start taking back some of the market that AMD has claimed over the past year. NVIDIA claims that the new card will be about 20% faster than the one it replaces, the GTX 470, so in that regard the price hike is reasonable. But at the same time, if the card was priced closer to $300, it’d be a lot more tempting, especially when compared to AMD’s HD 6870. We’ll analyze this a bit more in our conclusion.
For the sake of ease, and time, I am once again using NVIDIA’s provided stock images for this review. If at first you think I borrowed the same images as used in our GTX 580 article, you’re wrong, but don’t worry… both cards are nearly identical aesthetically. That even includes the length, as both cards are 10.5″ long.
Like the GTX 580, the GTX 570 features dual DVI ports, and also a mini-HDMI port. This to me pales in comparison to what AMD is currently offering, as you can use a standard HDMI cable right out of the box with one of its offerings. I am hoping NVIDIA can refine the architecture enough here to be able to fit more outputs on the back, for the sake of convenience.
Similar to most higher-end cards on the market, this one requires 2x PCIe 6-pin connectors, and a recommended power supply wattage of 550W. The total TDP for the card is 219W, which is a mere 4W higher than the GTX 470. Given the potential +20% in performance, that 4W could be well worth it.
With the GTX 580, NVIDIA introduced its new “Vapor Chamber” cooler design, and as we saw in our launch article, it proved to be quite effective. That cooling design is brought back to the table with the GTX 570, and along with the further power refinements, the card should be able to handle a bit of pressure while running at modest temperature levels.
On the next page, we’ll talk a bit about our testing methodologies and also give the details on the test machine used, and following that, we’ll get right into testing.
At Techgage, we strive to make sure our results are as accurate as possible. Our testing is rigorous and time-consuming, but we feel the effort is worth it. In an attempt to leave no question unanswered, this page contains not only our testbed specifications, but also a detailed look at how we conduct our testing.
The below table lists our testing machine’s hardware, which remains unchanged throughout all GPU testing, minus the graphics card. Each card used for comparison is also listed here, along with the driver version used. Each one of the URLs in this table can be clicked to view the respective category on our site for that product.
Component
|
Model
|
Processor |
Intel Core i7-975 Extreme Edition – Quad-Core @ 4.05GHz – 1.40v
|
Motherboard |
Gigabyte GA-EX58-EXTREME – F13j BIOS (08/02/2010)
|
Memory |
Corsair DOMINATOR – 12GB DDR3-1333 7-7-7-24-1T, 1.60v
|
ATI Graphics |
Radeon HD 6870 1GB (Reference CrossFireX) – Catalyst 10.10 Radeon HD 6850 1GB (Reference CrossFireX) – Catalyst 10.10 Radeon HD 6870 1GB (Reference) – Catalyst Oct 5, 2010 Beta Radeon HD 6850 1GB (Reference) – Catalyst Oct 5, 2010 Beta Radeon HD 5970 2GB (Reference) – Catalyst 10.10d Radeon HD 5870 1GB (Sapphire) – Catalyst 10.8 Radeon HD 5850 1GB (ASUS) – Catalyst 10.8 Radeon HD 5830 1GB (Reference) – Catalyst 10.8 Radeon HD 5770 1GB (Reference) – Catalyst 10.8 Radeon HD 5750 1GB (Sapphire) – Catalyst 10.8 |
NVIDIA Graphics |
GeForce GTX 580 1536MB (Reference) – GeForce 262.99 GeForce GTX 570 1280MB (Reference) – GeForce 263.09 GeForce GTX 480 1536MB (Reference) – GeForce 260.63 GeForce GTX 470 1280MB (EVGA) – GeForce 260.63 GeForce GTX 460 1GB (EVGA) – GeForce 260.63 GeForce GTX 450 1GB (Reference SLI) – GeForce 260.63 GeForce GTX 450 1GB (ASUS) – GeForce 260.63 |
Audio | |
Storage | |
Power Supply | |
Chassis | |
Display |
Gateway XHD3000 30″
|
Cooling | |
Et cetera |
When preparing our testbeds for any type of performance testing, we follow these guidelines:
To aide with the goal of keeping accurate and repeatable results, we alter certain services in Windows 7 from starting up at boot. This is due to the fact that these services have the tendency to start up in the background without notice, potentially causing inaccurate test results. For example, disabling “Windows Search” turns off the OS’ indexing which can at times utilize the hard drive and memory more than we’d like.
The most important services we disable are:
The full list of Windows services we assure are disabled is large, but for those interested in perusing it, please look here. Most of the services we disable are mild, but we go to such an extent to have the PC as highly optimized as possible.
At this time, we benchmark with three resolutions that represent three popular monitor sizes available today, 20″ (1680×1050), 24″ (1920×1080) and 30″ (2560×1600). Each of these resolutions offers enough of a variance in raw pixel output to warrant testing with it, and each properly represent a different market segment: mainstream, mid-range and high-end.
Because we value results generated by real-world testing, we don’t utilize timedemos. The possible exceptions might be Futuremark’s 3DMark Vantage and Unigine’s Heaven 2.1. Though neither of these are games, both act as robust timedemos. We choose to use them as they’re a standard where GPU reviews are concerned.
All of our results are captured with the help of Beepa’s FRAPS 3.2.3, while stress-testing and temperature-monitoring is handled by OCCT 3.1.0 and GPU-Z, respectively.
For those interested in the exact settings we use for each game, direct screenshots can be seen below:
It’s not that often that faithful PC gamers get a proper racing game for their platform of choice, but Dirt 2 is one of those. While it is a “console port”, there’s virtually nothing in the game that will make that point stand out. The game as a whole takes good advantage of our PC’s hardware, and it’s as challenging as it is good-looking.
Manual Run-through: The race we chose to use in Dirt 2 is the first one available in the game, as it’s easily accessible and features a lot of GPU-pounding effects that the game has become known for, such as realistic dust and water effects, a large on-looking crowd of people and fine details on and off the track. Each run-through lasts the entire two laps, which comes out to about 2.5 minutes.
Given that the price difference between the GTX 580 and GTX 570 is $150, it’s nice to see the latter perform so well here. At the same time, we saw some considerable jumps in performance compared to the GTX 470.
Graphics Card
|
Best Playable
|
Min FPS
|
Avg. FPS
|
AMD HD 6870 1GB (CrossFireX)
|
2560×1600 – Max Detail, 4xAA
|
76
|
96.555
|
AMD HD 5970 2GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
73
|
87.451
|
AMD HD 6850 1GB (CrossFireX)
|
2560×1600 – Max Detail, 4xAA
|
69
|
81.853
|
NVIDIA GTX 580 1536MB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
67
|
79.349
|
NVIDIA GTX 570 1280MB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
57
|
66.652
|
NVIDIA GTX 480 1536MB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
53
|
61.850
|
AMD HD 5870 1GB (Sapphire)
|
2560×1600 – Max Detail, 4xAA
|
52
|
60.85
|
AMD HD 6870 1GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
42
|
53.592
|
AMD HD 5850 1GB (ASUS)
|
2560×1600 – Max Detail, 4xAA
|
42
|
50.325
|
NVIDIA GTS 450 1GB (SLI)
|
2560×1600 – Max Detail, 4xAA
|
44
|
53.584
|
NVIDIA GTX 470 1280MB (EVGA)
|
2560×1600 – Max Detail, 4xAA
|
42
|
49.032
|
AMD HD 6850 1GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
39
|
45.135
|
AMD HD 5830 1GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
24
|
40.385
|
NVIDIA GTX 460 1GB (EVGA)
|
2560×1600 – Max Detail, 0xAA
|
38
|
44.090
|
AMD HD 5770 1GB (Reference)
|
2560×1600 – Medium Detail, 4xAA
|
44
|
58.439
|
AMD HD 5750 1GB (Sapphire)
|
2560×1600 – Medium Detail, 4xAA
|
39
|
50.327
|
NVIDIA GTS 450 1GB (ASUS)
|
2560×1600 – Medium Detail, 4xAA
|
35
|
45.422
|
All of the cards we test with can handle the game at 2560×1600 with playable framerates, and most of those can handle it with max-out detail settings. So it’s no surprise that the GTX 570 becomes another one of those. It looks like it might be soon time to replace this racing game with another, one that’s a bit more demanding.
Just Cause 2 might not belong to a well-established series of games, but with its launch, it looks like that might not be the case for long. The game offers not only superb graphics, but an enormous world to explore, and for people like me, a countless number of hidden items to find around it. During the game, you’ll be scaling skyscrapers, racing through jungles and fighting atop snow-drenched mountains. What’s not to like?
Manual Run-through: The level chosen here is part of the second mission in the game, “Casino Bust”. Our runthrough begins at the second-half of the level, which requires us to situate ourselves on top of a car and have our driver, Karl Blaine, speed us through part of the island to safety. This is a great mission for benchmarking as we get to see a lot of the landmass, even if some of it is at a distance.
AMD has a slight edge with Just Cause 2, and that’s evident in our results here. As a result of that, the GTX 570, which is technically more capable than an HD 5850, churns out the same amount of average FPS. Still, good performance for a card of this pricepoint.
Graphics Card
|
Best Playable
|
Min FPS
|
Avg. FPS
|
AMD HD 6870 1GB (CrossFireX)
|
2560×1600 – Max Detail, 4xAA
|
49
|
65.53
|
AMD HD 5970 2GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
46
|
58.998
|
AMD HD 6850 1GB (CrossFireX)
|
2560×1600 – Max Detail, 4xAA
|
40
|
55.17
|
AMD HD 5870 1GB (Sapphire)
|
2560×1600 – Max Detail, 4xAA
|
27
|
38.29
|
NVIDIA GTX 580 1536MB (Reference)
|
2560×1600 – Max Detail, SSAO Low, 0xAA
|
34
|
43.608
|
NVIDIA GTX 480 1536MB (Reference)
|
2560×1600 – Max Detail, SSAO Low, 0xAA
|
29
|
39.137
|
AMD HD 5850 1GB (ASUS)
|
2560×1600 – Max Detail, High Water, High Objects, 0xAA
|
27
|
38.468
|
NVIDIA GTX 570 1280MB (Reference)
|
2560×1600 – Max Detail, High Water, High Objects, SSAO Off, 0xAA
|
25
|
46.119
|
AMD HD 6870 1GB (Reference)
|
2560×1600 – Max Detail, High Water, High Objects, 0xAA
|
26
|
40.787
|
NVIDIA GTX 470 1280MB (EVGA)
|
2560×1600 – Max Detail, Medium Shadows, Medium Water, Medium Objects, SSAO Low, 0xAA
|
33
|
37.932
|
AMD HD 6850 1GB (Reference)
|
2560×1600 – Max Detail, High Water, High Objects, High-Res Shadows Off, SSAO Off, 0xAA
|
31
|
48.391
|
NVIDIA GTS 450 1GB (SLI)
|
2560×1600 – Max Details, Medium Shadows, Medium Water, Medium Objects, High-Res Shadows Off, SSAO Off, 0xAA
|
39
|
46.988
|
AMD HD 5830 1GB (Reference)
|
2560×1600 – Max Detail, Medium Shadows, Medium Water, Medium Objects, High-Res Shadows Off, SSAO Off, 0xAA
|
31
|
38.230
|
AMD HD 5770 1GB (Reference)
|
1920×1080 – Max Detail, High Water, High Objects, SSAO Medium, 0xAA
|
31
|
42.332
|
NVIDIA GTX 460 1GB (EVGA)
|
1920×1080 – Max Detail, Medium Shadows, Medium Water, Medium Objects, High-Res Shadows Off, SSAO Low, 0xAA
|
43
|
48.724
|
NVIDIA GTS 450 1GB (ASUS)
|
1920×1080 – Max Detail, Medium Shadows, Medium Water, Medium Objects, High-Res Shadows Off, SSAO Off, 0xAA
|
39
|
45.059
|
AMD HD 5750 1GB (Sapphire)
|
1920×1080 – Max Detail, Medium Shadows, Medium Water, Medium Objects, High-Res Shadows Off, SSAO Off, 0xAA
|
35
|
43.306
|
Though 31 FPS might be playable for some, it’s not going to be for many. To achieve playable framerates, we had to drop both the objects and water detail down to high, and then disable both anti-aliasing and SSAO. I had expected to be able to retain SSAO, even at a low setting, no cigar. Disabling it netted us an additional 8 FPS… too high of a number to ignore. That changed helped us reach an average of 46 FPS… much better.
For fans of the original Mafia game, having to wait an incredible eight years for a sequel must’ve been tough. But as we found out in our review, the wait might be forgotten as the game is quite good. It doesn’t feature near as much depth as say, Grand Theft Auto IV, but it does a masterful job of bringing you back to the 1940’s and letting you experience the Mafia lifestyle.
Manual Run-through: Because this game doesn’t allow us to save a game in the middle of a level, we chose to use chapter 7, “In Loving Memory…”, to do our runthrough. That chapter begins us on a street corner with many people around, and from there, we run to our garage, get in our car, and speed out to the street. Our path ultimately leads us to the park, and takes close to two minutes to accomplish.
The GTX 570 performs quite well here, averaging out to 42 FPS at 2560×1600. Not ideal, but not bad given how rich with detail this game is.
Graphics Card
|
Best Playable
|
Min FPS
|
Avg. FPS
|
AMD HD 5970 2GB (Sapphire)
|
2560×1600 – Max Detail, PhysX High, 2xAA
|
28
|
55.292
|
NVIDIA GTX 580 1536MB (Reference)
|
2560×1600 – Max Detail, PhysX High, 2xAA
|
26
|
47.695
|
AMD HD 6870 1GB (CrossFireX)
|
2560×1600 – Max Detail, PhysX High, 0xAA
|
28
|
82.029
|
AMD HD 6850 1GB (CrossFireX)
|
2560×1600 – Max Detail, PhysX High, 0xAA
|
28
|
69.177
|
NVIDIA GTX 570 1280MB (Reference)
|
2560×1600 – Max Detail, PhysX High, 0xAA
|
23
|
62.435
|
NVIDIA GTX 480 1536MB (Reference)
|
2560×1600 – Max Detail, PhysX High, 0xAA
|
23
|
61.922
|
AMD HD 5870 1GB (Sapphire)
|
2560×1600 – Max Detail, PhysX Medium, 0xAA
|
39
|
60.947
|
AMD HD 6870 1GB (Reference)
|
2560×1600 – Max Detail, PhysX Medium, 0xAA
|
33
|
54.626
|
NVIDIA GTX 470 1280MB (EVGA)
|
2560×1600 – Max Detail, PhysX Medium, 0xAA
|
30
|
50.955
|
AMD HD 5850 1GB (ASUS)
|
2560×1600 – Max Detail, PhysX Medium, 0xAA
|
27
|
38.468
|
NVIDIA GTS 450 1GB (SLI)
|
2560×1600 – Max Detail, PhysX Off, 0xAA
|
35
|
49.230
|
AMD HD 6850 1GB (Reference)
|
2560×1600 – Max Detail, PhysX Off, 0xAA
|
34
|
44.377
|
AMD HD 5830 1GB (Reference)
|
2560×1600 – Max Detail, PhysX Off, 0xAA
|
33
|
39.252
|
NVIDIA GTX 460 1GB (EVGA)
|
2560×1600 – Max Detail, PhysX Off, 0xAA
|
27
|
38.625
|
AMD HD 5770 1GB (Reference)
|
2560×1600 – Medium Shadows, Medium Geometry, SSAO Off, 0xAA
|
30
|
44.030
|
NVIDIA GTS 450 1GB (ASUS)
|
1920×1080 – Max Detail, PhysX Off, 0xAA
|
38
|
46.118
|
AMD HD 5750 1GB (Sapphire)
|
1920×1080 – Medium Detail, PhysX Off, 0xAA
|
32
|
47.660
|
For the most part, 40 FPS is totally playable, but with a card that offers such good performance, we wanted to see if we could reach something much higher, so that performance is never a concern. Because anti-aliasing is almost useless in this game, that can be easily removed for a performance gain, and at the same time, PhysX can be enabled. In the end, we hit about 62 FPS at 2560×1600. That’s easily worth the loss of anti-aliasing that’s not even noticed in the first place.
One of the more popular Internet memes for the past couple of years has been, “Can it run Crysis?”, but as soon as Metro 2033 launched, that’s a meme that should have died. Metro 2033 is without question one of the beefiest games on the market, and though it supports DirectX 11, it’s almost a feature worth ignoring, because the extent you’ll need to go to in order to see playable framerates isn’t likely going to be worth it.
Manual Run-through: The level we use for testing is part of chapter 4, called “Child”, where we must follow a linear path through multiple corridors until we reach our end point, which takes a total of about 90 seconds. Please note that due to the reason mentioned above, we test this game in DX10 mode, as DX11 simply isn’t that realistic from a performance standpoint.
The performance of the GTX 570 is quite good here, with it running head-to-head with the GTX 480, which just a couple of months ago, was far more expensive. It still falls a bit behind the GTX 580, but that’s to be expected.
Graphics Card
|
Best Playable
|
Min FPS
|
Avg. FPS
|
AMD HD 6870 1GB (CrossFireX)
|
2560×1600 – High Detail, 0xAA
|
46
|
64.47
|
AMD HD 5970 1GB (Reference)
|
2560×1600 – High Detail, 0xAA
|
40
|
60.182
|
AMD HD 6850 1GB (CrossFireX)
|
2560×1600 – High Detail, 0xAA
|
41
|
57.134
|
NVIDIA GTX 580 1536MB (Reference)
|
2560×1600 – High Detail, 0xAA
|
31
|
40.94
|
NVIDIA GTX 480 1536MB (Reference)
|
2560×1600 – Medium Detail, DX10, 0xAA
|
46
|
62.563
|
NVIDIA GTX 570 1280MB (Reference)
|
2560×1600 – Medium Detail, DX10, 0xAA
|
44
|
61.043
|
AMD HD 5870 1GB (Sapphire)
|
2560×1600 – Medium Detail, DX10, 0xAA
|
39
|
60.947
|
AMD HD 6870 1GB (Reference)
|
2560×1600 – Medium Detail, DX10, 0xAA
|
38
|
54.442
|
NVIDIA GTS 450 1GB (SLI)
|
2560×1600 – Medium Detail, DX10, 0xAA
|
32
|
50.060
|
NVIDIA GTX 470 1280MB (EVGA)
|
2560×1600 – Medium Detail, DX10, 0xAA
|
35
|
49.220
|
AMD HD 5850 1GB (ASUS)
|
2560×1600 – Medium Detail, DX10, 0xAA
|
30
|
47.746
|
AMD HD 6850 1GB (Reference)
|
2560×1600 – Medium Detail, DX10, 0xAA
|
34
|
44.377
|
NVIDIA GTX 460 1GB (EVGA)
|
1920×1080 – High Detail, DX10, 0xAA
|
45
|
66.894
|
AMD HD 5830 1GB (Reference)
|
1920×1080 – High Detail, DX10, 0xAA
|
30
|
44.030
|
AMD HD 5770 1GB (Reference)
|
1920×1080 – Medium Detail, DX10, 0xAA
|
32
|
52.555
|
AMD HD 5750 1GB (Sapphire)
|
1920×1080 – Medium Detail, DX10, 0xAA
|
32
|
47.660
|
NVIDIA GTS 450 1GB (ASUS)
|
1920×1080 – Medium Detail, DX10, 0xAA
|
30
|
47.608
|
Like our other high-end parts, we had to decrease the detail level to medium in order to get playable framerates, in this case, 61 FPS.
Of all the games we test, it might be this one that needs no introduction. Back in 1998, Blizzard unleashed what was soon to be one of the most successful RTS titles on the planet, and even as of today, the original is still heavily played all around the world – even in actual competitions. StarCraft II of course had a lot of hype to live up to, and it did, thanks to its intense gameplay and superb graphics.
Manual Run-through: The portion of the game we use for testing is part of the Zero Hour mission, which has us holding fort until we’re able to evacuate. Our saved game starts us in the middle of the mission, and from the get-go, we build a couple of buildings and concurrently move our main units up and around the map. Total playtime lasts about two minutes.
StarCraft II is a good-looking game, but it doesn’t require a powerhouse to run. In fact, at most resolutions, cards like the GTX 570 just can’t be touched.
Graphics Card
|
Best Playable
|
Min FPS
|
Avg. FPS
|
AMD HD 5970 2GB (Reference)
|
2560×1600 – Ultra Detail, 0xAA
|
55
|
89.972
|
NVIDIA GTX 580 1536MB (Reference)
|
2560×1600 – Ultra Detail, 0xAA
|
40
|
82.005
|
AMD HD 6870 1GB (CrossFireX)
|
2560×1600 – Ultra Detail, 0xAA
|
48
|
81.989
|
NVIDIA GTX 480 1536MB (Reference)
|
2560×1600 – Ultra Detail, 0xAA
|
25
|
72.674
|
AMD HD 6850 1GB (CrossFireX)
|
2560×1600 – Ultra Detail, 0xAA
|
40
|
71.905
|
NVIDIA GTX 570 1280MB (Reference)
|
2560×1600 – Ultra Detail, 0xAA
|
35
|
67.898
|
AMD HD 5870 1GB (Sapphire)
|
2560×1600 – Ultra Detail, 0xAA
|
31
|
57.28
|
NVIDIA GTX 470 1280MB (EVGA)
|
2560×1600 – Ultra Detail, 0xAA
|
20
|
55.961
|
NVIDIA GTS 450 1GB (SLI)
|
2560×1600 – Ultra Detail, 0xAA
|
32
|
52.565
|
AMD HD 6870 1GB (Reference)
|
2560×1600 – Ultra Detail, 0xAA
|
34
|
52.115
|
AMD HD 5850 1GB (ASUS)
|
2560×1600 – Ultra Detail, 0xAA
|
32
|
48.787
|
AMD HD 6850 1GB (Reference)
|
2560×1600 – Ultra Detail, 0xAA
|
26
|
44.456
|
NVIDIA GTX 460 1GB (EVGA)
|
2560×1600 – Ultra Detail, 0xAA
|
25
|
41.306
|
AMD HD 5830 1GB (Reference)
|
2560×1600 – Ultra Detail, 0xAA
|
20
|
32.986
|
NVIDIA GTS 450 1GB (ASUS)
|
2560×1600 – Ultra Detail, 0xAA
|
19
|
32.561
|
AMD HD 5770 1GB (Reference)
|
2560×1600 – Ultra Detail, 0xAA
|
17
|
30.515
|
AMD HD 5750 1GB (Sapphire)
|
2560×1600 – High Detail, 0xAA
|
23
|
37.297
|
NVIDIA GTS 450 1GB (ASUS)
|
2560×1600 – High Detail, 0xAA
|
22
|
33.331
|
It goes without saying, on a card like the GTX 570, you can run any settings you please, at any resolution. If only more games were like this!
Although we generally shun automated gaming benchmarks, we do like to run at least one to see how our GPUs scale when used in a ‘timedemo’-type scenario. Futuremark’s 3DMark 11 is without question the best such test on the market, and it’s a joy to use, and watch. The folks at Futuremark are experts in what they do, and they really know how to push that hardware of yours to its limit.
Similar to a real game, 3DMark 11 offers many configuration options, although many (including us) prefer to stick to the profiles which include Performance, and Extreme. Depending on which one you choose, the graphic options are tweaked accordingly, as well as the resolution. As you’d expect, the better the profile, the more intensive the test. The benchmark doesn’t natively support 2560×1600, so to benchmark with that, we choose the Extreme profile and simply change the resolution.
According to 3DMark, the GTX 570 has the raw performance to outpace any of AMD’s single-GPU solutions, and by a reasonable margin at resolutions like 1920×1080.
While Futuremark is a well-established name where PC benchmarking is concerned, Unigine is just beginning to become exposed to people. The company’s main focus isn’t benchmarks, but rather its cross-platform game engine which it licenses out to other developers, and also its own games, such as a gorgeous post-apocalytic oil strategy game. The company’s benchmarks are simply a by-product of its game engine.
The biggest reason that the company’s “Heaven” benchmark grew in popularity rather quickly is that both AMD and NVIDIA promoted it for its heavy use of tessellation, a key DirectX 11 feature. Like 3DMark Vantage, the benchmark here is overkill by design, so results here aren’t going to directly correlate with real gameplay. Rather, they showcase which card models can better handle both DX11 and its GPU-bogging features.
Identical to the results we saw with 3DMark 11, Unigine’s tessellation push still puts the GTX 570 above all single-GPU AMD solutions.
To test our graphics cards for both temperatures and power consumption, we utilize OCCT for the stress-testing, GPU-Z for the temperature monitoring, and a Kill-a-Watt for power monitoring. The Kill-a-Watt is plugged into its own socket, with only the PC connect to it.
As per our guidelines when benchmarking with Windows, when the room temperature is stable (and reasonable), the test machine is boot up and left to sit at the desktop until things are completely idle. Because we are running such a highly optimized PC, this normally takes one or two minutes. Once things are good to go, the idle wattage is noted, GPU-Z is started up to begin monitoring card temperatures, and OCCT is set up to begin stress-testing.
To push the cards we test to their absolute limit, we use OCCT in full-screen 2560×1600 mode, and allow it to run for 15 minutes, which includes a one minute lull at the start, and a four minute lull at the end. After about 5 minutes, we begin to monitor our Kill-a-Watt to record the max wattage.
In the case of dual-GPU configurations, we measure the temperature of the top graphics card, as in our tests, it’s usually the one to get the hottest. This could depend on GPU cooler design, however.
Note: Due to power-related changes NVIDIA made with the GTX 580 & GTX 570, we couldn’t run OCCT on that GPU. Rather, we had to use a run of the less-strenuous Heaven benchmark.
Because NVIDIA changed the way power throttling occurs on the GTX 500 series, running a program like OCCT or Furmark isn’t appropriate, because both the temperatures and power consumption results are going to be incorrect. As an example, while running OCCT on the GTX 580, the card recognized that it was being stressed too hard and throttled its voltages, resulting in an overall system draw of 319W. By comparison, a Heaven run resulted in 418W as seen above.
Being that the GTX 570’s TDP is 319W, 4W higher than the GTX 470, we can see the “improvements” NVIDIA made to its power efficiency. The GTX 470 scored 393W at full load, and the GTX 570 hit 253W. We’re still evaluating methods to produce more reliable power results. NVIDIA certainly turned the tables on our methods here, that’s for sure.
Has NVIDIA’s latest product done enough to end the year on a high note for the company? That all depends on your perspective of things, but what we do have here is a mostly attractive offering. More often than not, the GeForce GTX 570 was considerably faster in our tests over the GTX 470, so as a direct replacement, that in itself is noteworthy.
To add to it, the power consumption hasn’t increased much, if at all, and neither have the temperatures. Unfortunately, due to NVIDIA’s recent changing of it’s internal power handling, tools we normally use simply can’t be here, so we’ve been unable up to this point to deliver accurate idle and max TDPs. Even 3DMark Vantage doesn’t manage to push the GPU hard enough to see a huge power draw, so NVIDIA in effect, screwed our power consumption tests over. This is not a bad thing per se. We’re still working to find a verdict on that.
By the looks of things, NVIDIA’s not alone, as AMD’s Radeon HD 6900 series could have similar power tweaks, and whether or not they are as “effective” to the extent of NVIDIA’s, we’re going to have to find a better solution to test out power consumption, because as it is, we simply can’t using our typical methods. Still, judging by the TDP values the company gave us, the GTX 570 is in a good spot, at around 219W.
All of that taken into consideration, is the GTX 570 a winner? Again, it comes down to personal preference. By no means is the GTX 570 overpriced, as the improvements seem to warrant the minor price hike, but whether or not people are going to jump all over a GPU that simply raises the bar and price at the same time is yet to be seen.
The GTX 470 has been priced at around $260 for the past month or so, and the GTX 570, despite being just 20% on average faster, costs $90 more, to settle in at $350. That’s kind of high, as someone could no doubt purchase two GPUs at half that price and see far improved performance. If the GTX 570 was priced at around $300, it’d almost be a no-brainer, but at $350, it’s treading in high-end territory, and it’s going to be a tough sell given the performance of other configurations.
The GTX 570 is far from being a poor release, but its price is going to need to be reduced for it to really gain some traction into the market, because after analyzing our results, the GTX 470 at this point in time is going to deliver the best bang for the bank in this comparison. Things might also change in the weeks ahead when AMD launches its Radeon HD 6900 series, so before buying anything, I highly recommend you wait for our analysis on the situation after that happens.
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