Following-up to a hit like Modern Warfare must have been tough, but Infinity Ward has done a great job of delivering what we hoped to see, while tossing in many other surprises as well. Let's take a look at the game from all angles, the fine and the rough, and finish things off with a look at performance across numerous graphics cards.
On the lookout for a P55 motherboard to match that shiny new Lynnfield CPU? Given the sheer selection available, deciding on one can be a hassle. ASUS' P7P55D Pro looks to appeal to a large crowd, though, by offering a slew of useful options, impressive overclocking abilities and a great design for an easy-to-stomach $170.
If we had an award for the "best bang for the buck", it would require little thinking to give it to ATI's Radeon HD 5850. For the price, it offers incredible power, superb power consumption, and of course, DirectX 11 support. We're taking a look at ASUS' version here, which along with Dirt 2, includes a surprisingly useful overclocking tool.
People scoffed at AMD when it released its Phenom II X4 965 a few months ago thanks to the 140W power rating. To help make up for it, the company has now followed-up with a 125W version, sporting a lower price, along with improved C1E and DDR3-1333 support. With these improvements, is the X4 965 a first-choice CPU?
It's no secret that the Radeon HD 5870 is the fastest GPU on the planet, but what do you get when you take it, toss in a more robust cooler, quieter operation, higher clock speeds and not one, but two free games? You get the Vapor-X, from Sapphire. Despite all that it packs in above the reference version, it modestly carries just a $20 premium.
In the world of software, new products of all stripes come out all the time, and rarely is a launch that exciting. But when the launch involves a brand-new operating system, and one that's being developed by none other than Google, people start to pay attention. Yes, I'm of course talking about Chrome OS, an operating system that was only announced this past summer, and hasn't been able to escape daily mention in the news ever since.
Google unveiled the OS for the first time at a low-key press conference yesterday, and it looks almost just as we'd expect. The entire OS is essentially a robust browser, with many tabs found at the top to access various parts of the system, or for various website tabs you might have open. It's important to note that this isn't a desktop OS, and it's absolutely not meant to be, so such a simplified design might prove to be fine for most people running it on a netbook or similar device.
Think that might change? Don't count on it. Apparently, Google is going to have rather tight hardware standards, so it's not going to work without issue on everything. Interestingly, it's not going to support typical HDDs, but rather SSDs. It will support x86 and ARM CPUs, however, which means it will support many mobile devices currently on the market. I wouldn't count on these restrictions as being a bad thing, because Google has released the entire OS as open-source, so there's little doubt that modified versions will come along for use on other platforms.
I'm quite interested to see just where Chrome OS is going to go, because Linux-based OS' for netbooks and the like have been done before, and people always seem to flock back to a Windows-based OS. But given the popularity of Google online applications, this Linux OS in particular might appeal to a much larger crowd of people, and might just put Google on a path to OS super stardom.
Interested in giving the OS a try for yourself? There's actually a torrent available, with a VMware image, and since VMware Player is completely free, as tackled in our news the other day, you have everything you need to see what it's made of. Note that this should be treated as nothing more than a preview, though, because that's what it is. The final version still isn't due until sometime late next year.

As far as going to market, Google's not talking details until the targeted launch at the end of next year, but Chrome OS won't run on just anything -- there'll be specific reference hardware. For example, Chrome OS won't work with standard hard drives, just SSDs, but Google is supporting both x86 and ARM CPUs. That also means you won't be able to just download Chrome OS and go, you'll have to buy a Chrome OS device approved by Google.
| Source: Engadget |
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There was a rather significant release that occurred earlier this week that I ended up forgetting about, but it's worth mentioning now even if I'm a few days late (whoops!). Adobe released its long awaited Flash 10.1 plugin. Before you say, "Who cares?!", realize that this is the version that brings GPU acceleration into things. That's right... the latest version (in beta) will allow you to run version Flash videos accelerated on the GPU rather than the CPU.
Right now, the acceleration is limited to H.264 encoded videos, but that's hardly an issue given just how popular that codec is. The GPU acceleration isn't just for the desktop either, but notebooks, and across all three graphics card producers. Yup, even Intel has added the support via its latest driver. There's a catch though, and it applies to all three graphic card vendors. The card you have must be relatively recent in order for the acceleration to work.
For ATI cards, both the desktop and mobile parts need to be part of the HD 4xxx family, or higher, while on the integrated side, HD 3xxx and higher is supported. NVIDIA supports pretty much every GPU that's been released since the 8000-series, including ION. For Intel, graphics chips part of the 4 series chipset family are supported. If you want to check the full list, or get additional details, you can download the official release notes (100KB PDF).
To make sure that the GPU acceleration works, be sure to download the latest possible driver from either vendor. ATI's latest, and stable, Catalyst 9.11 is fine, but for NVIDIA you'll need to download the beta 195.55 driver. For Intel, version 15.16.2.1986 or later is required. To take a look at some test videos while learning something about the new Flash, you can go here. The image I've posted below can be clicked to go to an H.264 YouTube HD video, in true 720p. Other 720p Flash videos are likely to also work fine.
I haven't had the chance to test out the beta plugin yet, but I'd like to soon. I was hoping my "netbook", the AMD-driven HP dv2 would be supported, but as it was built using an already-outdated GPU when I bought it this past spring, I'm out of luck. As far as I'm concerned, though, netbooks are the largest beneficiary of this feature. It's frustrating to run a YouTube HD video only to have it lag like no tomorrow. I'm very interested to know if the latest drivers and plugin solve this issue, so if you test it out for yourself, be sure to relay your thoughts in our thread!
This public prerelease is an opportunity for developers to test and provide early feedback to Adobe on new features, enhancements, and compatibility with previously authored content. Consumers can try the beta release of Flash Player 10.1 to preview hardware acceleration of video on supported Windows PCs and x86-based netbooks. You can also help make Flash Player better by visiting all of your favorite sites, making sure they work the same or better than with the current player. We definitely want your feedback to help improve the final version, expected to ship in the first half of 2010.
| Source: Adobe Flash Player 10.1 Pre-Release |
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Think that NVIDIA's 3D Vision is nothing more than a fad? According to a press conference held earlier this week by the company, that couldn't be further from the truth, and it has a good handful of reasons to back up its claims. Unfortunately, a lot of what was discussed at the conference can't be repeated until a later date, but the most interesting tidbit can be... mobile 3D Vision. That's right, there exists a notebook out there that boasts such support. Is it a surprise that it's from ASUS?
ASUS touts the G51J 3D as being a "3D Gaming Notebook", for a few reasons. The first is that bundled in the box is NVIDIA's 3D Vision kit, which includes both the wireless shutter glasses and receiver. Worried about the fact that 3D Vision requires a 120Hz display, but that's never seen on a notebook? Don't worry, ASUS has taken care of that, and I believe that makes the G51J one of the first, if not the first, consumer notebook to feature a 120Hz display.
The question of just how useful 3D Vision is on a notebook has been debated, and in truth, it is quite hard to sell someone on the technology, especially since very few games natively support it. But at the press conference earlier this week, NVIDIA gave news of upcoming support from various game developers, so the support is indeed growing, and when a company like ASUS vouches support for a technology, especially like this, you know there's real potential.
It's important to note that for a game to look "cool" with 3D Vision, it doesn't have to be natively supported. NVIDIA has recently been demoing Left 4 Dead 2 to show off the technology, for example, and that's one game that doesn't list support. When the first Left 4 Dead came out, I tested it out also with the 3D Vision, and though it took a few minutes to get used to, I did find it to add to the experience overall.
In addition to the 120Hz display and 3D Vision inclusion, the G51J 3D includes NVIDIA's fast GeForce GTX 260M 1GB graphics card, Intel's Core i7-720QM processor (1.6GHz w/Turbo up to 2.8GHz), 4GB of DDR3-1066, up to 1TB (dual drives) of HDD storage, a Blu-ray ODD, a 15.6-inch display (1366x768) and a whole lot more. The suggested retail price is $1,699.99, and we should be able to expect availability on sites like Newegg very shortly.

As the first notebook capable of producing realistic 3D visuals in games and videos, the new ASUS Republic of Gamers (ROG) G51J 3D is designed to deliver a truly immersive gaming and multimedia experience to gamers everywhere. Equipped with NVIDIA 3D Vision and bundled with specially designed 3D glasses, the ASUS G51J 3D-which sports an NVIDIA GeForce GTX 260M with 1GB DDR3 video memory - delivers adrenaline-pumping, edge-of-your-seat visuals anytime, anywhere.
| Source: ASUS Press Release |
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Both AMD and NVIDIA shot over some information regarding events that each is holding, one being a contest, the other being an auction. Both are equally as interesting, though. On the AMD front, the company is wrapping up its 40th anniversary celebrations by offering up some game consoles that use its technology, Microsoft's Xbox 360 and Nintendo's Wii. The company's giving out 10 of each, and to win, it couldn't be much easier.
You'll first have to go to AMD's official Facebook page and become a fan (original idea, I know), and then you'll have to go to the "Giveaway" tab to complete the online form. It's not a survey, but simply AMD's way of collecting information (which would be needed to award the prize). You will be automatically opted into AMD's marketing list, but the form states that you can unsubscribe at any time.

NVIDIA's event might not be quite as exciting, but it's far more important. It's an eBay auction for a gaming PC valued at over $10,000, with 100% of the profits going to the Silicon Valley chapter of the Leukemia & Lymphoma Society. The PC, is as you'd imagine, jaw-dropping. It features Intel's latest and greatest Core i7-975 Extreme Edition CPU, 12GB of Crucial RAM, 2x NVIDIA GeForce GTX 295 (four GPUs!), an ASUS Rampage II GENE motherboard, not one, but two Crucial 256GB SSDs, two Western Digital Caviar Black 1TB drives and... *catches breath*.
Alright, so there's a lot of stuff here, including water-cooling, peripherals, the full-blown Ultimate version of Windows 7, a fleet of new games, a monitor along with NVIDIA's 3D Vision and so much more. What makes the PC all the more interesting, though, is that it's custom all over. It features a Danger Den box chassis that's designed with superb airflow and water-cooling in mind, and it's been lovingly caressed by the folks at Smooth Creations - you won't see this paint job anywhere else.

Since the machine is valued at over $10,000, it wouldn't be surprising to see the auction hit close to that, or even well over. When it comes to auctions like these, they're impossible to predict. If you're looking to go all out on a new PC, though, this looks to be a great way to do it. The best incentive might be the fact that the collective product is 100% tax deductible. Not only would you be supporting an important cause, but you wouldn't have to pay taxes on it. Talk about a win/win!
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Last week, Gigabyte held a press conference along with Marvell and Seagate to tout features with each of the respective company's new products. On the Seagate side, there was of course the Barracuda XT, the company's first drive to take advantage of the S-ATA 3.0 (6Gbp/s) spec. From Marvell was its SE9128 on-board chip, which is responsible for enabling S-ATA 3.0 on current Gigabyte motherboards that offer the support.
To coincide with the launch of both S-ATA 3.0 and USB 3.0, Gigabyte has relaunched a couple motherboards as revisions. To know if a board features these two technologies, you can simply look for the "A" addition in the model name. For example, the P55-UD6 becomes the P55A-UD6, and so on. Gigabyte calls the added technology on these boards the "333 Onboard Acceleration", where the "A" in "Acceleration" is the reason for the A in the model name.
The last of the three represents "USB Power 3x", which Gigabyte states is a unique feature at the current time. The 3x figure is literal, as in the slide below, you can see that the power output is indeed triple. The reason the company added this was because it will help negate the requirement of a power adapter for certain peripherals, such as external hard drives. It's really hard at this point to understand just how unique this particular feature is, but once such high-powered USB 3.0 devices hit the market, testing will need to be done. You can be sure that if this is indeed as useful as Gigabyte says it is, then other companies won't take long to follow.
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Along with mentions of these technologies, Gigabyte included some light performance data as well, to help us gain a basic understanding of the improvements that can be seen. On the USB 3.0 front, and seen below, a massive 25GB HD movie would take only 70 seconds to transfer onto a perfect USB 3.0 storage device, down from 13.9 minutes on USB 2.0. Note that if this isn't theoretical, it's based on the best possible speeds out there, because 25GB in 70s equals 357MB/s, which current consumer SSDs can't even manage.
Of course, the presentation given wouldn't be complete without some S-ATA 3.0 benchmark results, and those are as we expected, "nice". The differences between S-ATA 2.0 and 3.0 aren't staggering on current-gen devices, but things should improve when even faster SSDs get out here, or HDDs with lower latencies. On a similar drive, a S-ATA 2.0 drive hit a burst speed of 223MB/s, while on S-ATA 3.0, the drive hit 298MB/s. We also see boosts of 9.5% on the average read and 9.7% on the average write. Again, not major, but certainly not worthy of complaint, either.
Motherboard vendor support for both S-ATA 3.0 and USB 3.0 has been great so far, so now it's just a matter of waiting for the respective devices to launch so we can take full advantage of what's given to us. It's kind of a weird situation to be in, because both of these technologies are so fast, that the products to take full advantage just don't seem to exist, at least not on the consumer side. Hopefully that means that USB 3.0 will enjoy a full life like USB 2.0 had.
| Source: Gigabyte 333 Onboard Acceleration |
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This past Monday, I made a news post that explained my upcoming plans to install an SSD in my personal PC, to help get a better understanding of the real-world benefits of using one on a day-to-day basis. Simply put, I'm tired of boasting about how great the SSD revolution is without actually using one outside of our benchmarking machines. Once I'm prepared to do the upgrade, the drive to be installed will be Kingston's SSDNow M-series 80GB, based on Intel's X25-M G2.
Since that post, I got in contact with Intel who clarified a few of the points surrounding the issue of using TRIM under Linux. Sure, this is a topic that bores most people, but as a full-time user of the OS, I care about it quite a bit, and I'm sure a lot of others out there are in a similar situation as me. And as frustrating as I've found tracking down the information to be, I'm hoping this investigative sleuthing will affect a lot more than just me.
Intel made a couple of points that cleared up a lot, starting off with the fact that TRIM is indeed alive and well in Linux, and it comes down to having the right software installed to take advantage of it. I was pointed to a PDF that explains how the command can be executed (section 7.10.3.2), and that's all that's needed for a software engineer to implement the feature, whether it be someone in charge of a distro, a piece of software, or a file system.
I was also told that it wasn't only ext4 that currently supported TRIM, but Btrfs, GFS2 and XFS do as well, with more to be added later if the file system developers decide to add it (hopefully, they will). Past the file system, there are two things that need to be in place for TRIM to work: a TRIM-aware Linux kernel or an application capable of passing the command (like hdparm) and of course, also an SSD that supports it.

Intel also stated that it's been working with Red Hat and upstream Linux developers to provide guidance on supporting the feature in their (and other) operating systems for its particular SSD. TRIM in general isn't SSD-specific, however, so if the support is there, then any distro to natively support it should do so with any TRIM-capable drive. Sadly, Intel couldn't state when the fruits of this guidance would be seen, but I'm hoping it won't be too long before something pops up.
There's still just one thing I'm a little confused about. How can we use TRIM now? After all, even Intel said that it's supported, so where is it? Well, there's hdparm (a Linux hard drive benchmarking tool), but when looking at the help file, this message made me a little wary, "For Solid State Drives (SSDs). EXCEPTIONALLY DANGEROUS. DO NOT USE THIS FLAG!!". Can you blame me?
I think a project is in order. In the next week or two, I'd like to install Kingston's SSD not in my personal machine, but in the benchmarking machine as a secondary drive. I'll install Gentoo Linux on the primary SSD or HDD, so as to make it easy to wipe the drive entirely should I need to during testing. Benchmarking the clean SSD, dirtying the heck out of it, and then running a benchmark again should be a good enough method of seeing whether or not TRIM works. I'm hoping that's not going to be easier said than done.
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Hot on the heels of ATI's launch of the dual-GPU Radeon HD 5970, an NVIDIA employee posted a fun little image on his Facebook that shows off a GF100 card, also known as the first card to use the company's Fermi core. That's not what's important. What is, is that the card is seen running the Unigine DirectX 11 benchmark, with all its tessellation goodness in tact (you can tell tessellation is active by the spikes on the dragon). This is a good sign that the final silicon is right around the corner.
But... no matter how much NVIDIA tries to prove a point, there's always a minor issue that causes the skeptics to question the validity of it all, and to be honest, I can't blame them. The first problem is that this is a picture, not video, so there's no real proof that it's running at all. The second issue is that in the image, there's another motherboard on a riser, with an audio card conspicuously installed, blocking out the view of the graphics card that could be running behind it.

Whether the picture is legit or not is up to you, but despite the things that work against NVIDIA in the photo, I'm going to believe that it is. At this point in time, I just can't see NVIDIA putting out a "faked" photo after the issue with the mock card at Siggraph. Plus, we are at a point where Fermi cards are right around the corner, with a hopeful launch next month, or at the latest, very early 2010.
Aside from the benchmark being run, we can see that the GF100 card requires just two PCI-E 6-pin power connectors, which is nice to see given this is going to be NVIDIA's highest-end offering for a while. ATI's highest-end single-GPU, the Radeon HD 5870, is no different in this regard, but given that Fermi is supposed to be quite the power-hungry beast, seeing that we're going to be able to fore go an 8-pin power connector is nice.
| Source: NVIDIA Teaser Shot |
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Last month, VMware released updated versions of its popular Workstation and Fusion virtualization software, for the PC and Mac, respectively. Of the new and updated features, we had full support for Windows 7, improved 3D rendering and a whole lot more. Seeing just what Fusion 3 packed in for Mac users, for an easy-to-swallow price of $80, I was a bit perturbed given the fact that the only solution for PC users is the $189 Workstation version.
I sent VMware's Sr. Product Marketing Manager of the Desktop Business Unit, Michael Paiko, a couple of questions last week, including a request as to the reason why PC users don't get a lesser-expensive version of Workstation, like Mac users do. The response surprised me, "VMware Player 3 has the ability to create virtual machines and it includes user friendly features such as easy install, seamless desktop integration (Unity), mutli-monitor support, and support for Windows 7 with Aero Graphics."
Anyone who's used VMware Player in the past would know that creation of virtual machines just wasn't possible. It's called "Player" for a reason, after all. I was a bit of a skeptic, but sure enough, after a download I saw that it was indeed possible to create virtual machines now, which puts Player on the same playing field as VirtualBox, which has allowed the same thing since its creation. Does VMware Player hold back important features to encourage upgrades to Workstation?
Not that I can see. The fact that Michael stated that Player supported Windows Aero gave me hope that it might support other 3D as well, and seen in the screenshot below, that's exactly the case. Google Earth ran surprisingly well, and even my modest MMORPG ran as decent as can be through VMware. You can also see that the VM is using four threads of the CPU, which is another new feature (up from two). Overall, I am quite impressed with my experience with the application so far.
VMware also states that Player is a far better solution to "Windows XP Mode" in Windows 7, because it has greater capabilities, and added features, such as 3D support. Now here's the real kicker. I was complaining that PC users didn't have an affordable version of VMware like Mac users do, but with Player 3, I've been proven wrong. The difference now is that the Mac version is $80, and the PC version is $0. There might be some features Fusion has that Player doesn't, and we plan on investigating that in the near-future, as our beloved Senior Editor and Mac fan Brett Thomas will be taking a hard look at Fusion 3, while I'll see all of what Player is made of.
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At Computex this past June, OCZ unveiled an SSD unlike most others. Rather than stick to a simple 2.5" frame, or toss a whack of chips onto a PCI-E card, the company's "Colossus" drive is a 3.5" solution that packs in more than one SSD and RAIDs them together, for insane speeds, and densities. Since then, the drive has suffered multiple delays, but according to a newly-issued press release, they can be in owner's hands very shortly.
The Colossus comes in four flavors: 120GB, 250GB, 500GB and 1TB. Regardless of the version you pick up, you'll be able to enjoy top speeds of 260MB/s read and write. Each varies slightly in its IOPS performance and sustained writes, with the best choice for overall speed being the 250GB model, which has a sustained write of 220MB/s and performance rating of 16,100 IOPS (4k random).
To hit such speeds, OCZ has implemented a dual controller design, which essentially turns multiple internal drives into a RAID 0 configuration. Because of this, it would be imperative to make regular backups of important data, as if one of the internal drives fail (this would be ridiculously rare), the data would be truly lost. The company's choice does boost the performance though, and it's exceptionally drool-worthy.
The Colossus drives are shipping to e-tailers now, and should be shipping to regular consumers within the next couple of weeks. Curious about pricing? If so, then these are probably not for you. They're currently available for pre-order at ZipZoomfly, with the 120GB selling for $437.99, the 250GB for $826.99 and the 500GB for $1,530.99. It's probably safe to say that we won't be seeing the 1TB version readily available until these prices go down just a wee bit.

“The new Colossus Series is designed to boost desktop and workstation performance and is for high power users that put a premium on speed, reliability and maximum storage capacity,” said Eugene Chang, VP of Product Management at the OCZ Technology Group. “The Colossus core-architecture is also available to enterprise clients with locked BOMs (build of materials) and customized firmware to match their unique applications.”
| Source: OCZ Press Release |
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In our review of Sapphire's Radeon HD 5870 Vapor-X last week, I had a major complaint in our overclocking section. For some reason, on certain cards, the "Overdrive" overclocking tool bundled with ATI's Catalyst Control Center is far too limiting. That card, for example, is clocked at 850MHz Core and 1200MHz Memory, and the tool only allowed a maximum boost of up to 900MHz Core and 1300MHz. That's not horrible, but as overclockers, we obviously want a little more breathing room than this.
What's a little bizarre, is that this limit can vary on the GPU itself. In our review of ASUS' Radeon HD 5850 posted yesterday, I was surprised to see limits that spanned 475MHz beyond the reference Core clock, and 400MHz beyond the reference Memory clock. Compared to the limits we saw on the HD 5870, there are no limits here, essentially. So that might be a little odd, but I found a work-around that makes everything better, regardless of which GPU you own.
AMD itself actually puts out a tool called "AMD GPU Clock Tool", although not so officially. It's not available on the company's website at all, but rather can be found on various tech sites, such as techPowerUp. I'm uncertain why this is, but it could be that AMD doesn't want people to download it off its website and kill its cards, but that would seem like a strange reasoning. As you can see below though, it's a simple tool, with the major benefit of expanded maximum clocks.
So where did AMD's GPU Clock Tool get me? As mentioned in the review of Sapphire's Vapor-X card, our top overclock was what the Catalyst Control Center limited us to, 900MHz/1300MHz. With this tool, though, I managed to push the card to 923MHz/1313MHz stable. Sure, that's not a stark difference, but it is a difference nonetheless. If we had control over the voltage as well, I have little doubt that the card could be pushed even further.
| Source: AMD GPU Clock Tool |
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Earlier this month, I made a news post discussing some fresh changes unveiled with the latest version of Ubuntu, 9.04 (also referred to as Jaunty Jackalope). I've been using the latest OS on my notebook a fair bit since then, and I have to say, this is easily the best version of Ubuntu I've used to date, and it may well be the best version of an easy-to-deploy Linux that I've used to date as well. It installed easy, and has been working like a charm since.
Because my "netbook" doesn't have an ODD, I installed the OS using a thumb drive. That process in itself is a little complicated, but another option would have been to install it from within Windows. But regardless, on the first boot, everything was working just fine, except for one thing... the wireless. This actually surprised me, because from what I recall, Ubuntu 8.04 detected the wireless just fine on the initial boot.
If I have a major gripe against Ubuntu, it's the fact that minor things can change from release to release like this. Ubuntu 8.04, for example, booted up just fine on the dv2. Ubuntu 8.10 did not (in all fairness though, this could have been due to the thumb drive method I used, even though it's the same for all releases). Then again, with Ubuntu 9.04, it boots up just fine, but the wireless doesn't work. Luckily enough though, getting the wireless to function was unbelivably easy.
After I booted up with the thumb drive, I let the desktop sit for a minute, at which point a pop-up came up and told me I needed to enable a driver in order to use the wireless. Ahh, so there it is. The reason the wireless doesn't work, is due to the proprietary nature of the driver. Why it worked just fine in an earlier release, though, I have no idea. Either way, after I chose to enable the "Broadcom STA wireless driver" and clicked "Activate", I was online within two minutes (it had to download and install the driver via my wired connection).
That's all fine and good. I was able to browse the Web while the install took place (the install took exactly 12 minutes, and resulted in 2.6GB being used on the HDD). Once the install was done, I rebooted and went into my newly-installed desktop environment. No surprise, my wireless didn't work (changes to the Live CD are not reflected in the final install, and rightfully so). This time, though, simply plugging in the LAN cable and downloading the driver didn't work, because Ubuntu didn't come out and tell me like before that I needed to enable the driver.
After plugging in the LAN cable, and updating the entire OS through the built-in updater, something clicked, and I was able to see that a proprietary driver needed to be enabled. Once again, two minutes later, I was online via my wireless. The process wasn't entirely as smooth as I had hoped, but it's still a lot better than it could have been. As 2Tired2Tango mentioned in our forums not long ago, sometimes Ubuntu won't even pick up the wireless driver at all, but this might be limited to Atheros. Either way, Ubuntu 9.04 impresses me quite a bit, and it's reinvigorated my Linux spirit to some degree. It's been quite a while since I've last touched OpenSUSE, Fedora and others, so something tells me I'm going to have to do that soon...
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