by Rob Williams on October 19, 2015 in Graphics & Displays
NVIDIA’s GeForce 980 Ti is a seriously compelling high-end graphics card, so it’s not too hard for vendors to make their offerings tempting. With its FTW edition, though, EVGA does have one trick up its sleeve: a bumping of the reference clock speed to 119%. There’s more than just that to the card, though, so let’s dive right in.
When the original Crysis dropped in late 2007, it took no time at all for pundits to coin the phrase, “Can it run Crysis?“, almost to the point of self-parody. At the time, the game couldn’t have its graphics detail maxed-out on even top-of-the-line PCs, and in reality, that’s a great thing. I’d imagine few are opposed to knowing that a game could actually look better down the road as our PCs grow into them. As the series continued, Crytek knew it had a legend to live up to, and fortunately, Crysis 3 (our review) lives up to the original’s legacy.
Manual Run-through: There’s no particular level in Crysis 3 that I could establish was “better” for benchmarking than another, but I settled on “Red Star Rising” based on the fact that I could perform a run-through with no chance of dying (a great thing in a challenging game like this one). The level starts us in a derelict building, where I traverse a broken pipe to make it over to one rooftop and then another. I eventually hit the ground after taking advantage of a zipline, and make my way down to a river, where I scurry past a number of enemies to the end spot beneath a building.
Like Battlefield 4, Crysis punishes any GPU that dares to render it. We are seeing better performance here than in BF4, though, with the FTW peaking at 54 FPS. Yet again, we’ll have a solution for fixing that on the Best Playable page.
For those who appreciate racing games that are neither too realistic nor too arcade-like, there’s GRID. In GRID 2 (review), the ultimate goal is to build a racing empire, starting from square one. Unlike most racing titles that have some sort of career, the goal here isn’t to earn cash, but fans. Whether you’re racing around Abu Dhabi’s Yas Marina or tearing through a gorgeous Cote d’Azur coastline, your goal is simple: To impress.
Manual Run-through: The track chosen for my benchmarking is Miami (Ocean Drive). It’s a simple track overall, which is one of the reasons I chose it, and also the reason I choose to do just a single lap (I crash, often, and that affects both the results and my patience). Unlike most games in the suite which I test twice over (save for an oddity in the results), I race this one lap three times over.
We’ve seen some beefier games punish these GPUs at 4K, and while GRID 2 manages to do the same, it’s to a lesser extent. Any 980 Ti will be able to hit 60 FPS here with full detail. The GTX 980, as we can see, falls a bit short (something that disabling AO will fix.)