NVIDIA’s GeForce RTX 2080 SUPER At 1080p, 1440p & Ultrawide

NVIDIA GeForce RTX 2080 SUPER
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by Rob Williams on July 31, 2019 in Graphics & Displays

The third card in NVIDIA’s new SUPER lineup has landed, becoming the new top-end offering of the bunch (but still sitting far enough behind the 2080 Ti). We’re taking a look at NVIDIA’s newest $699 graphics card offering across a range of games at three resolutions: 1080p, 1440p, and ultrawide.

Page 1 – A Look At GeForce SUPER & Our Test Suite

A couple of weeks ago, NVIDIA released the first two GPUs as part of its ‘SUPER’ series, the 2060 and 2070. Each card offered nice boosts over their original respective counterparts, with the 2060 in particular feeling like a significant upgrade thanks in part to its additional 33% framebuffer boost.

We’re running behind on some content, including this review. NVIDIA released its GeForce RTX 2080 SUPER last week, and as of today, availability online is fair. Sadly, we’re not finding any SUPER graphics cards online right now sold at their respective SRPs, because all of those cards are out-of-stock.

If you’re to buy a SUPER card today, chances are that you’ll be splurging a bit extra on a third-party card, which at least comes with the trade-off of what could be better cooling, better overclocking capabilities, and / or boosted blocks out-of-the-box. Before you pull the trigger on any SUPER, though, you should visit NVIDIA’s own shop and see if Founder Editions are in stock, since those are guaranteed to adhere to SRP. And, if none are, you’ll be shown some vendor alternatives.

Of all three SUPERs, the 2080 is arguably the least-exciting, partly because the GPU is so fast to begin with – NVIDIA didn’t have a ton of room to work with, lest it accidentally eat into 2080 Ti territory. While the 2060 and 2070 SUPERs may be a bit more impressive compared to their original versions, the 2080 SUPER is at least delivering its performance boost for the same cost.

NVIDIA GeForce RTX 2080 SUPER - Flat View

And speaking of cost, and specs, here’s a helpful table:

NVIDIA’s GeForce Gaming GPU Lineup
Cores Base MHz Peak FP32 Memory Bandwidth TDP SRP
TITAN RTX 4608 1770 16.3 TFLOPS 24GB 1 672 GB/s 280W $1,199
RTX 2080 Ti 4352 1350 13.4 TFLOPS 11GB 1 616 GB/s 250W $999
RTX 2080 SUPER 3072 1650 11.1 TFLOPS 8GB 1 496 GB/s 250W $699
RTX 2080 2944 1515 10.0 TFLOPS 8GB 1 448 GB/s 215W $699
RTX 2070 SUPER 2560 1605 9.1 TFLOPS 8GB 1 448 GB/s 215W $499
RTX 2070 2304 1410 7.4 TFLOPS 8GB 1 448 GB/s 175W $499
RTX 2060 SUPER 2176 1470 7.2 TFLOPS 8GB 1 448 GB/s 175W $399
RTX 2060 1920 1680 6.4 TFLOPS 6GB 1 336 GB/s 160W $349
GTX 1660 Ti 1536 1500 5.5 TFLOPS 6GB 1 288 GB/s 120W $279
GTX 1660 1408 1530 5 TFLOPS 6GB 1 192 GB/s 120W $279
GTX 1650 896 1485 3 TFLOPS 4GB 1 128 GB/s 75W $279
TITAN Xp 3840 1405 12.1 TFLOPS 12GB 2 548 GB/s 250W $1,199
GTX 1080 Ti 3584 1480 11.3 TFLOPS 11GB 2 484 GB/s 250W $699
GTX 1080 2560 1733 8.8 TFLOPS 8GB 2 320 GB/s 180W $499
GTX 1070 Ti 2432 1607 8.1 TFLOPS 8GB 3 256 GB/s 180W $449
GTX 1070 1920 1506 6.4 TFLOPS 8GB 3 256 GB/s 150W $379
GTX 1060 1280 1700 4.3 TFLOPS 6GB 3 192 GB/s 120W $299
GTX 1050 Ti 768 1392 2.1 TFLOPS 4GB 3 112 GB/s 75W $139
GTX 1050 640 1455 1.8 TFLOPS 2GB 3 112 GB/s 75W $109
Notes 1 GDDR6; 2 GDDR5X; 3 GDDR5; 4 HBM2
Architecture: GTX & TITAN = Pascal; RTX = Turing

Compared to the original RTX 2080, the 2080 SUPER adds 128 CUDA cores and a bit of extra clock speed to hit 11.1 TFLOPS single-precision performance, up from 10.0 TFLOPS of the original 2080. At the same time, memory bandwidth has seen a ~10% boost, and so has the TDP, which moves from 215W to 250W.

NVIDIA’s RTX SUPER series exists for a couple of reasons, and only one of them has to do with countering AMD’s Navi launch, which reached almost unparalleled levels of hype leading up to it. “Kicker” products such as these SUPERs are not new, but the SUPER moniker is. With this refresh, NVIDIA is able to talk about all that’s happened since the release of the RTX series last fall.

Admittedly, even today, RTX isn’t ubiquitous in gaming, but when is the last time a new major API released that had immediate support industry-wide within the first year? We can’t help but think back to AGEIA’s PhysX, which was seriously cool at the time, but desperately lacked content.

Cyberpunk 2077 Indoor RTX Environment
Cyberpunk 2077 with RTX On

All told, we’re actually pretty impressed with how quickly RTX has caught on, since it’s not exactly a small detail in affected games. While some games use RTX’s features to better effect than others, developers seem to be catching onto how to maximize its impact, because when ray tracing harms performance as much as it does, it’s nice to get genuine enhancements in return.

At the moment, released games with RTX include Shadow of the Tomb Raider, Metro Exodus, Battlefield V, and of course, Quake II RTX. At E3, a handful of new titles were added to the forthcoming list, including Control, Watch Dogs Legion, Call of Duty Modern Warfare, and perhaps most impressively, Cyberpunk 2077.

Ray tracing is just part of RTX; Tensor cores and AI/deep-learning is another. That has limited use in gaming right now, though titles that utilize NVIDIA’s DLSS (deep-learning super-sampling) will take advantage of it. We have a lot of benchmarking on our plates, but we’re still eager to expand into deep-learning testing more in the future.

Since the 2080 SUPER isn’t a hard product to figure out, we can jump right into a look at its performance – but not before a quick look at our test rig and suite.

A Look At Test Methodology

Techgage Gaming GPU Test PC
Processor Intel Core i9-9900K (3.6GHz Base, 5.0GHz Turbo, 8C/16T)
Motherboard ASUS ROG STRIX Z390-E GAMING
CPU tested with BIOS 1005 (April 10, 2019)
Memory G.SKILL TridentZ (F4-3400C16-8GSXW) 8GB x 2
Operates at DDR4-3200 14-14-14 (1.35V)
AMD Graphics AMD Radeon RX 5700 XT (8GB; July 4 Beta Driver)
AMD Radeon RX 5700 (8GB; July 4 Beta Driver)
AMD Radeon RX Vega 64 (8GB; Radeon 19.6.3)
AMD Radeon RX 590 (8GB; Radeon 19.6.3)
NVIDIA Graphics NVIDIA GeForce RTX 2080 Ti (11GB; GeForce 431.56)
NVIDIA GeForce RTX 2080 SUPER (8GB; GeForce 431.56)
NVIDIA GeForce RTX 2080 (8GB; GeForce 431.56)
NVIDIA GeForce RTX 2070 SUPER (8GB; GeForce 430.86)
NVIDIA GeForce RTX 2060 SUPER (8GB; GeForce 430.86)
NVIDIA GeForce RTX 2070 (8GB; GeForce 430.86)
NVIDIA GeForce RTX 2060 (6GB; GeForce 430.86)
Storage Kingston SSDNow V310 960GB (SATA 6Gbps)
Power Supply Corsair RM650x (650W)
Chassis NZXT S340 Elite Mid-tower
Cooling Corsair Hydro H100i V2 AIO Liquid Cooler (240mm)
Et cetera Windows 10 Pro (64-bit; build 18362)

All of the GPUs have been tested with modern drivers, and with an up-to-date Windows 10 (1903). Our operating system is kept clean and optimized as possible to reduce benchmark interference, ensuring accurate results. V-Sync, G-SYNC, and FreeSync are disabled at the monitor and driver level. Both Intel’s chipset driver and Management Engine (ME) are updated to the latest versions.

Games Tested & Vendor Neutrality

A total of ten games are included in our current test suite. Recent additions include Tom Clancy’s Rainbow Six: Siege and Counter-Strike: Global Offensive for some super-high FPS eSports testing, as well as the new F1 2019Metro ExodusThe Division 2, and Total War: Three Kingdoms. Meanwhile, Battlefield VFar Cry 5Monster Hunter: WorldShadow of the Tomb Raider, and the usual assortment of synthetics make a return in our updated suite.

Battlefield V
Counter-Strike: Global Offensive
F1 2019
Far Cry 5
Metro Exodus
Monster Hunter: World
Shadow of the Tomb Raider
Tom Clancy's Rainbow Six Siege
Tom Clancy's The Division 2
Total War: Three Kingdoms
UL 3DMark
UL VRMark
Unigine Superposition

On the topic of suite overhauls, this is the first one where we’ve done testing to generate percentile results. Only one game is measured this way right now, but we’ll be expanding with our next revision, now that we’re getting the hang of it.

Here’s the full list of tested synthetic benchmarks, games, and developer allegiances:

  • Battlefield V
  • Counter-Strike: Global Offensive
  • F1 2019
  • Far Cry 5AMD partner
  • Metro ExodusNVIDIA partner
  • Monster Hunter World
  • Shadow of the Tomb RaiderNVIDIA partner
  • Tom Clancy’s Rainbow Six: Siege NVIDIA partner
  • Tom Clancy’s The Division 2AMD partner
  • Total War: Three Kingdoms
  • UL 3DMark & VRMark
  • Unigine Superposition

As with our last few GPU reviews, this one includes a blend of DX11 and 12 games, but doesn’t tackle Vulkan. We had planned to use Rage 2 until an update broke the game on our system, and moving to World War Z proved fruitless, as well. When we get back to a full suite retest, we’ll slip one of those in, provided they stop giving us so many issues. If World War Z was here, it would even out the vendor favoritism better, since it’s an AMD sponsored title.

Battlefield V - Tested Settings (1)
Battlefield V - Tested Settings (2)
Counter-Strike: Global Offensive - Tested Settings (1)
Counter-Strike: Global Offensive - Tested Settings (2)
F1 2019 - Tested Settings (1)
F1 2019 - Tested Settings (2)
Far Cry 5 - Tested Settings (1)
Far Cry 5 - Tested Settings (2)
Far Cry 5 - Tested Settings (3)
Metro Exodus
Monster Hunter: World - Tested Settings (1)
Monster Hunter: World - Tested Settings (2)
Shadow of the Tomb Raider - Tested Settings (1)
Shadow of the Tomb Raider - Tested Settings (2)
Tom Clancy's Rainbow Six Siege - Tested Settings (1)
Tom Clancy's Rainbow Six Siege - Tested Settings (2)
Tom Clancy's Rainbow Six Siege - Tested Settings (3)
Tom Clancy's The Division 2 - Tested Settings (1)
Tom Clancy's The Division 2 - Tested Settings (2)
Tom Clancy's The Division 2 - Tested Settings (3)
Tom Clancy's The Division 2 - Tested Settings (4)
Tom Clancy's The Division 2 - Tested Settings (5)
Tom Clancy's The Division 2 - Tested Settings (6)
Total War: Three Kingdoms - Tested Settings (1)
Total War: Three Kingdoms - Tested Settings (2)

Note: You can download all of the tested setting images at once here (ZIP, 7MB).

On the ray tracing side, we planned to use Battlefield V until activation DRM stepped in. We then tried to use Metro Exodus‘ external benchmark tool, but it would crash before the content could open, which is the same issue we had at its launch. Suffice to say, this article lacks certain results we wanted to get in, but there are many more to help make up for it. And with that, let’s get right to it, starting with Drmfield V.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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