As we reported on last week, NVIDIA has unveiled its long-awaited Turing architecture for GeForce, which will debut in the upcoming GeForce RTX 2070, 2080, and 2080 Ti. Aside from general performance improvements from the mainstay CUDA cores, these cards will also bundle in special RT cores for ray tracing acceleration, as well as Tensor cores for the same kind of acceleration for deep-learning / AI.
Out-of-the-gate, there isn’t going to be immense gaming support for either of these processors, which is unfortunate, but understandable. This is essentially bleeding-edge technology, and as we saw with DirectX 12, it’s going to take time for the ecosystem to fill up with support. Integrating RTX technologies is said to be pretty straight-forward in the grand scheme, but as a non-game developer, I can’t really speak to that.
I’ve seen many people comparing RTX to a feature like PhysX, and I don’t really think that’s the right way to look at it. RTX is as genuine a series of graphics technologies as it gets. NVIDIA’s not talking out its rear about ray tracing being a coveted technology – we would have had it ages ago if it were possible. Even if things are not perfect with the first generation (we won’t know until games drop), this really is the start to the “next 20 years”.
As for the Tensors, the possibilities are really quite exciting, and even if AMD skips over its own ray tracing accelerator, Tensors are something I really want to see from the Radeon camp in the future. In games, that could improve AI, or the scene quality. It can also end up taking load off of the main GPU cores if the Tensors can accelerate certain work – such as deep-learning driven anti-aliasing.
That all being said, the collection of RTX-supported games announced right now is good, although there are many more DLSS-enabled games than ray traced ones. Currently, RTX titles using one (and / ) or the other are:
RTX Support
- Ark: Survival Evolved
- Assetto Corsa Competizione
- Atomic Heart
- Battlefield V
- Control
- Dauntless
- In Death
- Enlisted
- Final Fantasy XV: Windows Edition
- The Forge Arena
- Fractured Lands
- Hitman 2
- Justice
- JX3
- Mechwarrior V: Mercenaries
- Metro Exodus
- PlayerUnknown’s Battlegrounds
- Remnant from the Ashes
- Serious Sam 4: Planet Badass
- Shadow of the Tomb Raider
- We Happy Few
There’s a lot that we can’t talk about on the RTX front until the embargo lifts (and we’re still not even sure when that will be), but at least we have an idea of initial support. Like Ansel, I suspect that the adoption will be modest at first, but accelerate in growth over the next year, especially as games earlier on in their development process opt in for the support. Today, Ansel supports about 50 games – a big jump from a few just two years ago.
And speaking of Ansel, NVIDIA detailed updates during its Turing Editor’s Day in Cologne, Germany, and has allowed us to share details about what games are going to be introducing support very soon. Ansel’s rollout is unrelated to Turing, so these games will be supported as soon as they’re available, or as soon as the developer releases the patch to enable it:
Ansel Support
- Dragon Quest XI: Echoes of an Elusive Age
- Frostpunk
- Jurassic Park: Evolution
- Pro Evolution Soccer 2019
- Redout
- Tropico 6
- Vampyr
Highlights Support
- Deuterium Wars
- Dying Light: Bad Blood
- Escape from Tarkov
- Islands of Nyne
- Phantom Doctrine
- Prey
- Red Faction: Guerrilla Remastered
- Will to Live Online
Ansel + Highlights Support
- Assetto Corsa Competizone
- Hitman 2
- Insurgency Sandstorm
- Metro Exodus
- Shadow of the Tomb Raider
- Super Inefficient Golf
As a refresher, Ansel is NVIDIA’s screenshot tool which allows you to break your camera free from your character, allowing you to get the perfect framing. You can apply many different effects, which aside from filters includes such things as super-resolution and 360° capture. Highlights, meanwhile, lets you automatically capture amazing game moments as they happen.
Of all the games listed, Shadow of the Tomb Raider and Assetto Corsa will be particularly fun to test, since they both support Ansel and Highlights, have ridiculously good graphics – and both support RTX features, as well.