In a bit of not-so-surprising news, NVIDIA has announced that it will be offering its PhysX and APEX technologies on Sony’s upcoming PlayStation 4 console. The reason this isn’t too surprising is that both of these technologies have been cross-platform for a while, and at least on the PhysX side, both Xbox 360 and PlayStation 3 were already supported. However, given the fact that the PS4 bundles in both an AMD CPU and GPU (in the form of an APU), it is a bit interesting to see that the console won’t be devoid of NVIDIA’s technologies.
Mike Skolones, Product Manager for PhysX, states “Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers. With PhysX and APEX support for PlayStation 4, customers can look forward to better games.“
With PlayStation 4-related news saturating the Web, it’s hard to find out if APEX is available for the PS3, but we’re lead to believe that it isn’t. APEX was first introduced a couple of years ago, alongside the Mafia II (our review) launch; it’s a framework that works alongside PhysX to give artists additional control over certain effects. Official APEX modules include Destruction, Clothing, Particles, Vegetation and Turbulence.
During the launch event for Sony’s latest console, physics were talked about at some length. An example was given of many different particles bouncing around, much like examples we’ve seen for PhysX in the past. What will be interesting to see, then, is if developers choose to use the physics abilities innate to the PS4’s APU, or if NVIDIA’s solution will drag them in. Time will tell.